Food
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Food is used by colonists, raiders and sometimes animals to survive.
Raw
Raw food is used by colonists to survive, either directly eaten when starving or converted into meals via the nutrient paste dispenser or cook stove.
Raw food is Harvested from a variety of plants, wild plants such as agave and raspberry bushes, potato plants grown in the growing zone, or accele-potato plants and strawberry plants grown on a hydroponics table.
Eating raw food causes the Ate raw food thought with a -12 mood penalty.
Eating raw food restores 5 saturation.
File:Food Icon.png Potatoes File:AgaveFruit.png Agave fruit Berries File:MeatBig.png Muffalo meat File:MeatSmall.png Boomrat meat File:MeatSmall.png Squirrel meat File:MeatHuman.png Human meat
Environment
As of Alpha 8, food will spoil when outdoors. This can cause unhappiness and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place, or by creating an "Walk-In Freezer" with coolers. In the early game, this can pose a threat for some players, depending on what biome you are in, making a small freezer a pretty high priority for most players.
As of Alpha 9, items not placed under a roof will deteriorate. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Items in the table below with deterioration rate 0.00/d do not deteriorate.
Food deterioration rates | |
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Food item | Deterioration rate (per day) |
Raw meat | 0.00 |
Raw vegetables | 5.00 |
Beer | 0.00 |
Packaged survival meal | 0.25 |
Nutrient Paste Meal | 10.00 |
Simple meal | 10.00 |
Fine Meal | 10.00 |
Lavish Meal | 10.00 |
Meals
"Created cook stove and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects".[1]