Immunity Gain Speed
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Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. Its default value is 100%.
Immunity gain speed is determined by the following factors:
- Blood filtration
- Reduced by malaria
- 100% unless reduced by damaged or missing kidney
- 170% with Luciferium
- Food/Saturation
- 100%: Fed or Hungry
- 90%: Urgently hungry
- 70%: Starving
- Rest
- 100%: Rested
- 96%: Tired
- 92%: Very tired
- 80%: Exhausted
- In bed:
- 100%: When not resting in a bed or on a sleeping spot.
- 105%: When resting in an animal sleeping box. It is cruel to do this to your colonists. It's okay for prisoners though.
- 110%: When resting in an animal bed, single bed, double bed or Royal bed.
- 114%: When resting in a Hospital bed.
Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.
- Age
- 100%: Up to age 40.
- 99%: At age 41, continues to decrease by 1% per 2 years over 40.
- 80%: At age 79, then stops decreasing.
- Vitals monitor
- 112%: When attached to any bed that's set to medical (110% + 2%)
- 116%: When attached to a hospital bed (114% + 2%)
A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.