Immunity Gain Speed

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Revision as of 13:02, 6 November 2016 by Mehni (talk | contribs) (Fleshed out the page. Corrected misinformation.)
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Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. Its default value is 100%.


Immunity gain speed is determined by the following factors:

  • Blood filtration
    • Reduced by malaria
    • 100% unless reduced by damaged or missing kidney
    • 170% with Luciferium
  • Food/Saturation
    • 100%: Fed or Hungry
    • 90%: Urgently hungry
    • 70%: Starving
  • Rest
    • 100%: Rested
    • 96%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • In bed:

Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.

  • Age
    • 100%: Up to age 40.
    • 99%: At age 41, continues to decrease by 1% per 2 years over 40.
    • 80%: At age 79, then stops decreasing.
  • Vitals monitor
    • 112%: When attached to any bed that's set to medical (110% + 2%)
    • 116%: When attached to a hospital bed (114% + 2%)

A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.