Disease
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Note: This article is about treatable illnesses. For physical damage, see Injury. For other health conditions, see Ailments.
Colonists sometimes contract diseases. Diseases most often occur through random events that vary by biome and difficulty. Infections have a random chance of developing from an injury regardless of biome.
Effects
Diseases cause infected colonists to suffer symptoms, which can vary from disease to disease. Diseases progress through stages of intensity until either the colonist develops immunity or the disease runs its course, usually leading to death. Diseases progression generally follows a pattern of minor -> major -> extreme. The more severe the disease, the more dramatic the symptoms.
Treatment
At regular intervals, a resting colonist can be treated by a doctor. This slows the progression of symptoms and for most diseases it is critical to treat the colonist as often as possible. You cannot give a new treatment until the last one has expired, and you can see the remaining time by hovering over the disease in the colonist's Health tab. The treatment interval varies for each disease.
Treatment Quality is determined by a variety of factors, including the doctor's skill and the quality of medicine used.
Immunity: Colonists will gradually develop immunity to some diseases, such as infections or plague. When immunity reaches 100%, the symptoms will not immediately disappear, but the colonist is safe and no longer needs any treatment. If the disease symptoms progress past "extreme" before immunity reaches 100%, the colonist will die. Immunity Gain Speed is affected by the colonist's food, rest, bed quality, age, and blood filtration.
Blood Filtration is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing more than they would usually. Older colonists are more susceptible to sickness than younger ones. Colonists with only one kidney have their blood filtration reduced by 50%.
Diseases
Most diseases have the following:
- General Symptoms - initial symptoms that develop in the first few days of being sick.
- Advanced Symptoms - symptoms that set in when the disease progresses for any reason (e.g. being untreated or gets worse).
- Treatment - some illnesses are treatable with medicine, but not all diseases are treatable.
Flu
Main Page: Flu
Trivial disease that can be caught anywhere.
General Symptoms:
- Reduced Consciousness
- Impaired Manipulation
- Hindered Breathing
Advanced Symptoms:
- Vomiting
- Mild Pain
Treatment:
- Medicine
Plague
Main Page: Plague
Somewhat deadly disease that can be caught anywhere.
General Symptoms:
- Moderate Pain
- Somewhat Reduced Consciousness
- Somewhat Reduced Manipulation
Advanced Symptoms:
- Excruciating Pain
- Loss of Consciousness
- Difficulty in Breathing
Treatment:
- Medicine
- Penoxycyline
Malaria
Main Page: Malaria
Disease that can be especially caught in jungles. Reduces blood filtration.
General Symptoms:
- Reduced Blood Filtration
- Slightly reduced Consciousness
- Slightly hindered Manipulation
- Vomiting
Advanced Symptoms:
- Loss of Consciousness
- Moderate Pain
- Frequent Vomiting
Treatment:
- Medicine
- Penoxycyline
Infection
Main Page: Infection
Occurs in open wounds, frostbite, and burns when left untreated or in insanitary environments.
General Symptoms:
- Mild pain
- Reduced Consciousness
Advanced Symptoms:
- Loss of Consciousness
- Excruciating Pain
- Breathing difficulties
Treatment:
- Medicine
Sleeping Sickness
Main Page: Sleeping Sickness
Slow-progressing disease exclusive to the jungles of the RimWorlds.
General Symptoms:
- Trivial Pain
- Moderately reduced Consciousness
- Slightly reduced Manipulation
- Occasional Vomiting
Advanced Symptoms:
- Loss of Consciousness
- Frequent Vomiting
- Moderate Pain
Treatment:
- Medicine
Gut Worms
Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger.
— Description
Gut worms are a parasitic disease that infects the stomach, causing pain and nausea and doubling the host's hunger rate.
Stages
General
- Hunger Rate Factor: +100%
- Pain: +20%
- Vomiting (MTB of 1 day)
- −5 Sick mood, stacking with any mood effect from the pain.
Progression
Gut Worms do not increase in severity over time, nor are they cured over time. Direct treatment is the primary way to cure it.
Treatment
Gut Worms will be cured when the treatments performed on it reach a cumulative tend quality of 300%, thus it is important to maximize the Medical Tend Quality of the Doctor performing the tending and the quality of the medicine used. It takes 48 ingame hours (2 days, or 120,000 ticks (33.33 mins)) between each treatment. For example, the disease can be treated with 3 treatments at 100% quality, or 5 at 60%, or 1 at 130% plus 2 at 85%.
Other treatments
- Administer healer mech serum - instantly treats the disease
- Install a bionic stomach (or other stomach replacements)
- Use the medic cycle of the Biosculpter pod
Muscle Parasites
Fibrous Mechanites
Sensory Mechanites
Disease Frequency
Difficulty | Disease interval multiplier |
---|---|
Peaceful | 3 |
Base builder | 3 |
Some challenge | 1.5 |
Rough | 1.0 |
Intense | 1.0 |
Extreme | 0.9 |