Psychic animal pulser
Psychic animal pulser
One-use artifact that drives all animals in the region into a manhunting rage.
Base Stats
- Type
- Artifact
- Mass
- 0.5 kg
- HP
- 80
- Flammability
- 0%
A psychic animal pulser is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage. It can be used by right-clicking the artifact and selecting 'Activate'. Animals will attack all humans, who are outside, but they won't attack closed doors (even if there are humans behind them). The effect lasts from several hours to up to 24 hours (dependent on the animal).
Acquisition
Psychic animal pulsers can be purchased or found in ancient shrines.
Analysis
By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate enemy outposts that are in animal-rich areas.
In animal-rich biomes, you may use this for additional power to defeat humanlike raids, though be aware that the mad animals are just as likely to target your colonists as well. This can only be relied on exclusively until midgame (or early-midgame on higher difficulties), after which enemies will be too numerous for wildlife to take care of alone. However, even after this point it is often useful to soften or disrupt enemies before employing the primary defensive strategy.
The utility of the pulser depends heavily on the biome it is used in, it will obviously be of little on Sea Ice where few animals are found, but can be very effective in temperate biomes. Additionally, it is important to check and consider the animals that are present before use - if a herd of elephants just arrived it will be very potent but if every animals larger than a squirrel has been hunted for food it doesn't matter what biome it used in.