Immunity Gain Speed

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Revision as of 12:15, 17 February 2021 by Shentino (talk | contribs) (→‎Factors: bad formatting)
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Immunity Gain Speed is a stat: The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Its default value is 100%.

Factors

Immunity gain speed is determined by the following factors:

  • Hunger/Food:
    • 100%: Fed or Hungry
    • 90%: Urgently Hungry
    • 70%: Starving
  • Rest:
    • 100%: Rested
    • 96%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • Vitals monitor
    • 112%: When attached to any bed that's set to medical (110% + 2%)
    • 116%: When attached to a Hospital bed (114% + 2%)
    • A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
  • Age:

The following are approximate values.

Age Immunity Gain Speed
<54 100%
54 99%
56 98%
59 97%
61 96%
63 95%
66 94%
69 93%
72 92%
76 91%
79 90%
81 89%
83 88%
85 87%
86 86%
88 85%
89 84%
91 83%
93 82%
94 81%
96 80%
97 79%
98 78%
99 76%
100 75%

Continues to decrease past age 100, but caps at 50% immunity gain speed at age ?

In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).

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