Blunt weapons

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Blunt weapons are melee weapons that inflict mainly blunt and poke damage.

Comparison table[edit]

The following table assumes a baseline human is wielding the weapon.

  • Feature Toggle
    MaterialRitual Quality Check Off.png
  • Name Material Awful Poor Normal or
    no Quality
    Good Excellent Masterwork Legendary Average
    cooldown
    Damage
    type
    Value
    in Silver
    DPS AP DPS AP DPS AP DPS AP DPS AP DPS AP DPS AP
    Human Unarmed human 4.1 12% 2 s Blunt
    Beer Beer 4.4 12.75% 2 s Blunt 12
    Breach axe Breach axe Steel Steel 5.14 9.4% 5.68 10.39% 6.22 11.38% 6.76 12.36% 7.3 13.35% 8.65 15.82% 9.73 17.79% 1.25 s Blunt 113
    Club Club Steel Steel 6.31 18.83% 2 s Blunt 80
    Eltex staff Eltex staff Content added by the Royalty DLC [C] 3.98 12.6% 4.12 13.4% 4.51 16.5% 4.88 17.85% 5.24 19.2% 6.16 22.58% 6.9 25.28% 2.45 s Blunt 2,000
    Mace Mace Steel Steel 5.69 17.27% 6.32 19.18% 6.95 21.08% 7.57 22.99% 8.2 24.9% 9.76 29.67% 11.02 33.49% 2 s Blunt 117
    Persona zeushammer Persona zeushammer Content added by the Royalty DLC [C] 9.91 31.07% 11.06 34.7% 13.17 40% 14.49 44% 15.8 48% 19.1 58% 21.73 66% 2.05 s Blunt + EMP 3,000
    Warhammer Warhammer Content added by the Royalty DLC Steel Steel 5.64 21.07% 6.28 23.45% 6.91 25.83% 7.55 28.22% 8.19 30.6% 9.78 36.56% 11.26 43.73% 2.6 s Blunt 350
    Wood Wood 4.78 14.25% 2 s Blunt 1.2
    Zeushammer Zeushammer Content added by the Royalty DLC [C] 7.62 31.07% 8.52 34.7% 9.41 38.33% 10.3 41.97% 11.78 48% 14.24 58% 16.2 66% 2.75 s Blunt + EMP 2,000
    C These weapons cannot be created by the player, they are able to be obtained through quests and purchasing them from Merchants. All but the Eltex staff come in "persona" variants that cannot be wielded by anyone other than the bonded pawn unless it has the "freewielder" trait, so make sure you choose a good pawn to use them.
  • Descriptions[edit]

    Beer b.png

    The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.

    BreachAxe.png

    A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.

    Club.png

    A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.

    Psystaff.png

    An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.

    Mace.png

    A refined club, engineered for efficient swinging and deadly impacts.

    Persona ZeusHammer.png

    A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
    This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.

    Warhammer.png

    A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.

    Woodlog c.png

    Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.

    Wood is a construction and crafting material vital in the early game.

    Zeushammer.png

    A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.