Semantic search

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  • Sniper rifle (Rewrite Reason Section:Significant buff in 1.6 - this section needs a rewrite to address it)
  • Snow (Rewrite Reason Needs integration with rest of wiki, and potentially to be entire subsumed by Terrain or Environment and replaced with a redirect to there)
  • Social (Rewrite Reason Section:1) Tagged after the fact by not the original author - Are all mechanics below biotech or ONLY the force romance command and the factors apply to base romances? 2) Numbers for the factors listed 3) Relative age graphs/mechanics aren't adequately explained and need at the very least worked examples, Section:Quick and dirty move from Reproduction - needs cleanup and page integration, Section:adding graphs for the complex options '"`UNIQ--nowiki-0000000E-QINU`"'MTB'"`UNIQ--nowiki-0000000F-QINU`"', lovin with slaves and prisoners when in relationship)
  • Space (Rewrite Reason Section:Use game specific terms - Property:Passability etc.)
  • Steel/Calculations (Rewrite Reason It would be very useful to have the reasonable optimum steel returns per tick as well as the average ones so we can see what is best in late game colonies. Not theoretical optimums but reasonable ones for example, is deep drilling with a Intellectual 20 scanner and Mining 20, Dual Drill Arms miner better than a 2-archotech-armed smelter, not a Manipulation 355% smelter with every possible bonus)
  • Stonecutting maximization (Rewrite Reason 1.4/Biotech chances. Shelf changes need to be updated but also means chairs aren't a gimme any more as they slow material collection)
  • Straw matting (Rewrite Reason Section:Account for new cleaning time factor of other floors)
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  • Unique weapons (Rewrite Reason Section:Section is for analysis, it doesn't need to rote replicate the effects, that's what the table is for. Should only replicate where it goes into more depth than is possible in the table or where it facilitates analysis)
  • Unnatural darkness (Rewrite Reason Section:Only non-mentally broken colonists are affected by the damage in the darkness - NPCs (friendly or enemy) and pawns on mental breaks they not be harmed (note: event suppresses many other events so only NPC fact rarely relevant). Unknown if NPCs affected by mood penalty. Unknown raider immunity is bug or intended. Note: if mental break pawn recovers in dark, can then die. If animals (tamed &/or wild) and player mechanoids, immune, make specific note. Wb downed pawns?)
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W
  • Warg (Rewrite Reason Move advice statements from Summary to Analysis, extended comparison to other combat animals. Verify and fix the acquisition section)
  • Weapon Guide (Rewrite Reason Section:Need explanation of parity of PS and BF as longsword mat at low and mid qualities, and explanation of where Legendary BF longswords sit relative to monoswords given their handle quirk)
  • Weapons (Rewrite Reason Expand into explanation of Melee verb system and true DPS vs displayed DPS. Consider consulting with User:Jiquera on the wiki and Khitrir on the unofficial RW discord)