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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- File:Wood log.png + (Merge: Apparent duplicate but actually different texture - retain oldest file, and note previous upload date of other texture)
- File:Anatomy of the pawn Edited.png + (Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.)
- File:Anatomy of the pawn.png + (Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.)
- File:Human Body Areas Located.png + (Image wanted: Clavicle is part of shoulder (alongside arm and hand). Waist is missing. Head is part of neck. Full-, Upper- and Lower-Head missing.)
- Events Guide + (Merge: Incomplete, out of date, and redudant with [[Events]] but this page should be checked thoroughly for any useful and up-to-date information that can be salvaged for Events before deletionn)
- Snow + (Rewrite: Needs integration with rest of wiki, and potentially to be entire subsumed by [[Terrain]] or [[Environment]] and replaced with a redirect to there)
- RimWorld Wiki:Administrators + (Rewrite: This seems outdated or plain wrong. Copy-pasted from Wikia way back?)
- Equip + (Merge: Merge with either [[Gear]] or [[Orders]] and leave redirect. Unnecessary by itself)
- Prioritize + (Merge: Only fragments so far. Could be covered on [[Orders]].)
- Gray pall stench + (Merge: Orphan)
- Reading bonus + (Merge: Primary page, correct capitalization. leave redirect here)
- Revenant invisibility + (Stub: General)
- Food production + (Merge: Redundancy)
- Pen animals + (Merge: Redundant information)
- Royal bed (mod) + (Merge: hunt through page and page history, add any info of interest to the page, then leave thisnas a redirect with page history intact.)
- Category:Images - Radii + (Move: (Suggestion only) but it would explicitly cover things that aren't radii but still have an AoE - such as cones)
- Pollution stimulus + (Rewrite: Needs proper categorization before removing this tag. Do not remove it without a correct category)
- Plants + (Rewrite: Cleanup and clarity)
- Psycasts + (Rewrite: Should be replicated or transcluded on to the [[ailments]] page, but bears discussion)
- RimWorld 1.3: XML Mod Creation + (Move: Needs to be in the Modding Tutorials namespace and needs a more descriptive name)
- Malnutrition + (Move: Standardisation. Alternatively should all ailments have a summary on [[Ailments]] and a page of details? Discussion needed)
- Rescue + (Move: Stub, linkage, integrally tied. Alt: Medical system related pages?)
- Deterioration + (Stub: Full list of deterioration immune items and items that whose market value is not affected.)
- Undercave + (Stub: Compile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.)
- Reproduction + (Move: We've [[Topic:X7aza1755qpbr24t|discussed]] moving the Babies and Acquisition sections to a new Babies page since there's a lot of content here and reproduction and Babies are two separate topics)
- Noctolith + (Stub: Add more data)
- Shuttle + (Properties, details, avoid confusion re: the (lack of) causative link between damaging/killing normal shuttles and crashed variants)
- Revenant + (Recode:)
- Template:Recreation Power Quality Table + (Recode: % Gain per hour)
- Template:Weapon Stats Table/Ranged/Row + (Recode: 1) Clarify that current AOE DPS is … Recode: 1) Clarify that current AOE DPS is against a single target 2) Some way to display optimum DPS asusming every tile that is hit deals damage (e.g. frag grenades hit 9 tiles, so its 9x the current DPS) - may be necessary to split DPS into single target and maximum columns.PS into single target and maximum columns.)
- Plants + (Rewrite: Cleanup and clarity)
- Template:True Melee DPS Calculator + (Recode: 1) Given the Proliferation of melee damage factors. It would be good to have a way to set a multiplier 2) Consider converting to a lua module IFF it reduces load)
- Template:Mechanoid Table Row + (Recode: 1) Hardcoded charge blaster turret 2) Hard coded class)
- Template:Acquisition + (Recode: 1) Ideology requirements 3) mech r … Recode: 1) Ideology requirements 3) mech resurrection 4) The tradeTags check has been disabled, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. [[Psylink neuroformer]], [[antigrain warhead]], [[Clawer]] 5) Should we mention crafting spot doubling crafting time?tion crafting spot doubling crafting time?)
- Modding Tutorials/Xenotypes + (Recode: 1) Make collapsible 2) Sanguophage uses a bunch of special options - add these)
- Template:Animal Health Table + (Recode: 1) Overlaps with infoboxes on narrow screens 2) neater/more visible unexpanded version)
- Backstories + (Rewrite: What pages are up to date, what should be obsoleted, is there a point in keeping the player-created backstories in that format vs just having the characters etc.)
- Traits + (Section stub: Pyromaniac "beautiful fire" … Section stub: Pyromaniac "beautiful fire" mechanical details. Once found and collated, templatize a summary of the effect and add it [[fire]], [[torch lamp]]s, [[campfire]] and any other sources of the buff (potentially: [[Brazier]], [[Darklight brazier]], [[Blood torch]], [[Darktorch]], [[Fungus darktorch]])[[Fungus darktorch]]))
- Template:Psychic Sensitivity Factor Table + (Recode: 1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote)
- Template:Weapon Stats Table + (Recode: 1.) Make it work for [[Mini-flameblaster]] … Recode: 1.) Make it work for [[Mini-flameblaster]], [[Beam graser]] and [[Smoke launcher]]. 2.) Find a solution for [[:Category:Single-Use Weapons]] and [[:Category:Single Thrown Weapons]]. 2.) Check if it works for [[:Category:Turret Weapons]] and [[:Category:Turret]].[[:Category:Turret]].)
- Template:Prison Break + (Recode: Actual math on Prison Break MTB)
- Prisoner + (Section stub: Only some mental breaks are available to prisoners. Which? Expand on how that affects strategy and options)
- Events/Incidental + (Recode: Actual math on Prison Break MTB)
- Lore + (Stub: General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
- Equip Delay + (Stub: 1) Fill in Corresponding Property for all Apparel 2) Two-way links 3) Version history)
- Template:Nav/entities + (Recode: Add fleshmass (e.g. [[ Fleshbulb]] and [[Flesh sack]]) things in a "related" sub section to facilitate interlinking)
- Template:Heal Option Table + (Recode: Add new 1.5 and Anomaly Hediffs)
- Tunneler + (Recode: Add the actual mining speed stat of the tunneler to the table below, to allow for direct comparison to human miners. If it is already in mining speed and work speed, convert language to reflect that)
- Template:TrainingTable + (Recode: Adding a section that takes the wildness of the animal and provides the taming/training interval would be very useful)
- Cleaning Time Multiplier + (Recode: Automate table)