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A list of all pages that have property "Recode Reason" with value "Standardize with other Navs". Since there have been only a few results, also nearby values are displayed.

Showing below up to 13 results starting with #1.

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List of results

  • Modding Tutorials/Setting up a solution  + (Section:Section commented out due to unknown, unvalidated source. Ideally a full guide for VCS needs to be written)
  • Plants  + (Section:1) Consider making it into a template 2) Account for overeating since that is more realistic and the worse case)
  • Invisibility  + (Section:Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at [[Template: Invisibility Note]])
  • Genes  + (Section:The patch notes for 1.5 say that drug-related genes no longer prevent overdose across all drugs. Verify if true, then edit this section to reflect the change)
  • Sleep suppressor  + (Section:Time in/until state like [[Comfort]] and other stat pages - for both gain and decay)
  • Nutrition (Stat)  + (Section:Uses manual and direct image calls instead of icon templates)
  • Human resources  + (Section:Verify and automating math for profitability calculations.)
  • Quests  + (Section:Weapon list via tag system or alternatively just make a small pawnkind table)
  • Kibble  + (Section:automate a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile)
  • Containment  + (Section:automate a sortable version of the table)
  • Body part weapons  + (Section:use '"`UNIQ--nowiki-00000000-QINU`Section:use '"`UNIQ--nowiki-00000000-QINU`"'[[Template:True Melee DPS Calculator|True Melee DPS Calculator]]'"`UNIQ--nowiki-00000001-QINU`"' (using the body part weapon options) to get accurate dps for a single installed, 2 installed, with comparisons to barehand Human, human with rifle, Human with heavy weapon, and a steel longsword. consider showing selection chance for the granted attack. statistical changes and not that it isn't rasher into account by the dpsat it isn't rasher into account by the dps)
  • List of animals  + (Selectable columns to make manageable table sizes? may run into template size limits.)
  • Template:Graph:Chart  + (Some optional way to force Colors to be independent of dark mode to allow them to be consistent across modes - as it is you select colors for one mode only and it limits your options)
  • Template:Stat Factors Table  + (The capacity detection system (the huge swThe capacity detection system (the huge switch statement) is only a proof of concept and its a cludge with a lot of needless memory usage atm. Needs to be refined but I've run out of time and can't do code on a phone -- [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]])[[User talk:Harakoni|talk]]))
  • Genes  + (Section:The patch notes for 1.5 say that drug-related genes no longer prevent overdose across all drugs. Verify if true, then edit this section to reflect the change)
  • Template:Body Part Weapon Table Row  + (True DPS melee calculator)
  • Insectoids/Pawns  + (True melee dps with note like the weapon stat table)
  • Ancients  + (Xenotypes?)
  • Template:Biotech  + (investigate feasibility/processing impact of auto detecting section, and if page if a file)
  • Template:Recipe List  + (mech gestators)
  • Template:Containment Note  + (not coded)
  • Template:Animal Rearing Row  + (resource heavy and slows down page but could be made significantly more efficient. may require changing structure of template and sub templates)