Talk:Neural supercharger

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i think the 2nd stub is sort of pointless

3
Justanotherrimworldnerd (talkcontribs)

like you can only unlock neural superchargers with transhumanist colonies, so everyone in the base game will probably only be using them with transhumanist colonies. i guess maybe you could make your fluid ideology transhumanist, research and build a bunch of neural superchargers, and then reform the ideology and remove transhumanist, but thats an absurd chain of events.

you could also recruit a transhumanist pawn and have them research and build the thing, as the section says, which i guess is a little more likely. still.

Maple653 (talkcontribs)

you can get whiny transhumanist pawns like as early as possible even if they have bad construction, constructoids essentially unlock it regardless

Harakoni (talkcontribs)

It barely considers the actual effect of the chargers themselves, which is the primary issue. But also multi-ideoligion colonies are pretty easy to arrange and offer a lot of benefits. Temporary pawns as you mention are especially easy with Transhumanism because you can just grab an ancient from a danger to build the chargers and then immediately get rid of them if you want

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