Prospective outlines for pages in the ruins project
Firstly, notes on target references. Sites, landmarks, quests and particularly notable structures all have associated pages and should be particularly referenced as part of this project, with links between the most important of these in pages maintained by this project.
Since most of these are good articles already, I don't have a format outline for them. Smaller ruin placements as a general rule don't need separate pages (except possibly this one).
So anyway, what are ruins?
Ruins are features, and structures.
The orbital mechhive is a ruin. The hive queen cavern is sorta like a ruin. Alpha thrumbo sightings are obviously not ruins.
Ruins are distinct map generation placements, appearing as certain sites, local structures and features (depending on the map generators placing or patterning them). The unifying theme is that they're mostly ancient, and inhabitants and owners of these places no longer wholly control, maintain, or claim them.
These placements range from massive and multi-staged like ancient complexes, all the way down to just the scattering of junk and skeletons. The most notable ruins include ancient shrines, ancient highways, (ancient) monuments, mechanitor complexes, relic complexes, and most of the sites associated with each dlc. The rim is a pretty ruinous place.
The main type of object found in these features is Junk (Ancient buildings) and the biggest part of this page currently.
You can find where ancient junk buildings spawn in the map generator defs. I recommend a workspace and searching for whatever map generators reference the defname(s) you're writing up.
A lot of these were first introduced in the ideology dlc, but have been moved to core for probably ludeon's purposes cross-dlc's, even if they are still only referenced by dlc map generators. I did make and post a .txt of all the ancient buildings located in core but there are other thingdefs in ruin generators that exist outside of this group so it's only partially complete.
If they don't have new locations in other dlc sites, recategorizing them is probably of low importance and tedious. Leave it for Smurph
Most of the proposed format for Junk Buildings is from pages in this group already that are pretty good articles or based on the short outline in the projects page. It is pretty optional for the majority of junk items that don't actually do anything, but the rest could be useful. Bracketed headings optionally optional.
Infobox Main Image Summary - (Yield, if any) Occurrence - (Relevant DLC, Acquisition) - Locations (Landmarks, sites, patterns) (Additional Effects/Utility) - Interactions with other ruins project items, Importance (mech transponder, for instance), Non-interactivity (isJunk) (Variants) (Gallery) - Contextual or just more views or variations (Nav Category) - Mostly blank for ruins project but worth keeping in mind if other groups are inclusive
Analysis is one notable omission. I think it works best for crunching statistics into useful advice, where most of the information in junk is just about junk. I like Variants. Variants is a good inclusion from the project documenter, because there are useable items that a lot of the ruined stuff is based on. And also junk based on other junk, which is fun.
That was pretty much all I can think about for structuring this whole thing. Looking forward to seeing it finished and thanks for all the work you're putting into all of the wiki.