For clarification, should references to modded gameplay exist on pages such as Temperature or in general? I feel that mentioning modding disrupts pages dedicated to essential vanilla mechanics without contributing anything but a side note.
Topic on User talk:Harakoni
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Reply to "General referenced to modding"
Generally speaking, references to modded gameplay should be avoided (outside of modding or technical pages obviously) except where it provides clarity or context to vanilla mechanics. Even where that exception applies, it generally should not document or reference specific mods. Basically we want to 1) keep the wiki focused and unconfusing, and 2) not turn into a documentation site for mods. You should feel free to use your judgement in achieving that goal - if you feel it does contradict that, you're not only welcome but encouraged to change it.
For some examples on how I would personally achieve it, I'll take the references on Temperature.
"The minimum temperature is not encountered during normal unmodded gameplay" is fine as it explains that the system and limit exists and is functional in vanilla, but won't be seen by most players. It could also be changed to "normal gameplay" without significant issue but removing the context of "unmodded" does mean that it now raises an implicit question of what constitutes "normal gameplay". It could mean unmodded, or just that the chance is vanishingly rare, or only exists in specific, unusual combinations of vanilla gameplay.
But for "No amount of added heat, even with modding tools, will affect or change the outdoor temperature." I'd remove "even with modding tools". It doesn't meaningfully add anything to the explanation of the vanilla mechanics, and worse it also speaks authoritatively about mods in a way that can't be done. There are a huge amount of mods and there are some, like ProxyHeat, that do let you do that.
That said, that's my opinion on how to achieve those goals. You're welcome to disagree and implement the changes you think better the wiki. Be bold.
On the technical side, do you know what the lowest obtainable temperature range is? Lowest I've seen in ~-100°C
I'm very late to replying to this, but the temperature is capped at -270 Celsius (game probably rounds to 3 Kevlin). When temperature was first added, I made a bug report for being able to go below absolute zero and it was fixed shortly after.