User:SirRZN

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I play RimWorld sometimes. Here to fix the typo's.

Samndbox[edit]

Scarlands are a biome added by the Odyssey DLC, and have multiple unique traits compared to other biomes. All water bodies in Scarlands are toxic, and tox rain can occur, which will cause toxic buildup to exposed pawns. Though Scarlands share properties such as temperature, growing season, and rainfall with other temperature biomes, Scarlands have a significantly lower amount of wild plants and animals, the latter of which have a 50% chance to spawn with scaria. The lack of food sources combined with soil being scarce and of poor fertility makes this biome a challenge to settle in.

Players entering Scarlands will be greeted by a large complex of ancient ruins. Most buildings are empty, though some contain treasures, traps, or dormant mechanoids.

One of the new biomes added in Odyssey, Scarlands have multiple unique traits compared to other biomes. Water bodies inside of scarlands being always toxic and tox rain falling out of the sky will inflict toxic buildup to pawns who are exposed to their effects. Though it shares similar properties like temperature, growing season and rainfall as other temperate biomes, scarlands have a significantly lower amount of wild plants and animals - the latter of which, 50% of the time, can spawn on your map already infected with scaria. Combined with a lack of fertile soil and few patches of soil for growing food, these make scarlands a challenge to settle long-term.

Players entering a scarlands will be greeted with a large complex of ancient ruins. Most buildings are empty, though you can find treasures hidden among those buildings, as well as dangerous traps and dormant mechanoids.