Version/1.4.3549
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| Version history | |
| Previous Version: Version/1.4.3548 Released on: 15 November 2022 |
Next Version: Version/1.4.3550 Released on: 17 November 2022 |
| UNSTABLE | |
|---|---|
Released on: 16 November 2022
Version 1.4.3549 is up now on the unstable branch!
- Updated creative rewards names.
- Reduced the frequency of sanguophage-related quests.
- For preferred xenotype ideologies, when calculating the % of the colony that is preferred xenotypes, prisoners and slaves are excluded.
- Added a positive "child not in growth vat" thought to "Growth Vats: Prohibited" precept.
- Slightly reduce the impact that player mechanoids have on raid points.
- Update the beam graser weapon description to mention armor piercing.
- Furskin and beardless genes are mutually exclusive.
- Update non-combatant debug view to not draw timer on pawns which are permanently combatants.
- Don't make non-combatants suddenly combatants just by drafting them.
- Manhunter packs will once again acquire targets and attack.
- Fix: CommandDisabledUnconscious translation key not in Core.
- Fix: Errors on pawn death in gene extractor before extraction completes.
- Fix: Biosculpting precept doesn't display stat factor in precept tooltip.
- Fix: Children attempting to draw on the floor of areas with dangerous temperature.
- Fix: Ideoligion flooring missing cleaning time factor stat.
- Fix: Checkbox cutoff on wind turbine's auto-cut settings tab.
- Fix: Tesseron beam grazers don't display armor penetration stat.
- Fix: missing capitalization for “xenotype name:” in the editor.
- Fix: Administer drug doesn't display that teetotalers will be unhappy if there is a chemical dependency gene present.
- Fix: Revert changes to FoodUtility.WillEat signature and move the new behavior in to a _NewTemp overload.