Version/1.4.3549

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Version history
Previous Version: Version/1.4.3548
Released on: 15 November 2022
Next Version: Version/1.4.3550
Released on: 17 November 2022
UNSTABLE

Released on: 16 November 2022


Version 1.4.3549 is up now on the unstable branch!

  • Updated creative rewards names.
  • Reduced the frequency of sanguophage-related quests.
  • For preferred xenotype ideologies, when calculating the % of the colony that is preferred xenotypes, prisoners and slaves are excluded.
  • Added a positive "child not in growth vat" thought to "Growth Vats: Prohibited" precept.
  • Slightly reduce the impact that player mechanoids have on raid points.
  • Update the beam graser weapon description to mention armor piercing.
  • Furskin and beardless genes are mutually exclusive.
  • Update non-combatant debug view to not draw timer on pawns which are permanently combatants.
  • Don't make non-combatants suddenly combatants just by drafting them.
  • Manhunter packs will once again acquire targets and attack.
  • Fix: CommandDisabledUnconscious translation key not in Core.
  • Fix: Errors on pawn death in gene extractor before extraction completes.
  • Fix: Biosculpting precept doesn't display stat factor in precept tooltip.
  • Fix: Children attempting to draw on the floor of areas with dangerous temperature.
  • Fix: Ideoligion flooring missing cleaning time factor stat.
  • Fix: Checkbox cutoff on wind turbine's auto-cut settings tab.
  • Fix: Tesseron beam grazers don't display armor penetration stat.
  • Fix: missing capitalization for “xenotype name:” in the editor.
  • Fix: Administer drug doesn't display that teetotalers will be unhappy if there is a chemical dependency gene present.
  • Fix: Revert changes to FoodUtility.WillEat signature and move the new behavior in to a _NewTemp overload.