Version/1.4.3550

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Version history
Previous Version: Version/1.4.3549
Released on: 16 November 2022
Next Version: Version/1.4.3551
Released on: 18 November 2022
UNSTABLE

Released on: 17 November 2022


Version 1.4.3550 is up now on the unstable branch!

  • Changes to drug-related genes:
    • Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance.
    • Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup.
    • Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug.
    • Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup.
    • Softened metabolism costs for smokeleaf and alcohol genes.
  • Integrated artwork for bloodfeeders precepts, needle launcher and child tribalwear.
  • Mechlinks only give the starting mechs once. Prevents an exploit where the player could get many starting mechs by killing/extracting/installing over and over.
  • Added a tip explaining that armed children are less frequently targeted by hostiles.
  • Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships.
  • Chemically dependent xenotypes can take their desired drug by right clicking the drug, even if their ideoligion forbids it.
  • Fix: If pawn is designated to enter a gene extractor but dies before they get there, the order is not cancelled.
  • Fix typo: "colony is feels".
  • Fix: Kid parka requires complex clothing to create. Tech level is now Neolithic.
  • Fix: "Child labor: Encouraged" precept applies work speed bonus to all believers, not just children.
  • Fix: Pollution goodwill loss during Archonexus questline.
  • Fix: Ultraheavy boss mechs are never targetable by lances.
  • Fix: Enslaving a pawn removes unwaveringly loyal.
  • Fix: 'Missing ideo building' debuff after reforming an ideo, even if the building is present.
  • Fix: Points not being set for pollution events.
  • Fix: New joiners can spawn as the children of colonists who grew up in the colony.
  • Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area.
  • Fix: Pigskin factions can have quest helper snipers show up without weapons.
  • Fix: Gene extractor idle power draw not working correctly.