Difference between revisions of "Auto charge turret"
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==Trivia== | ==Trivia== | ||
Like all mech cluster buildings, they not only have a [[flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|flame damage type]]. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, they not only have a [[flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|flame damage type]]. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
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Revision as of 10:07, 2 March 2022
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Auto charge turret
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 100 kg
- Beauty
- -20
- HP
- 180
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
A auto charge turret is a large turret that appears in mech clusters. It is equipped with a light charge blaster. It has a shooting accuracy of 96%, equivalent to a shooting skill of 8.
Trivia
Like all mech cluster buildings, they not only have a flammability of 0%, but also take no damage from attacks with the flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.