Difference between revisions of "Pod launcher"
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A slide bar can be used horizontally which automatically calculates for you according to your need so that you don't waste fuel/time. | A slide bar can be used horizontally which automatically calculates for you according to your need so that you don't waste fuel/time. | ||
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+ | If you deconstruct the launcher, any remaining fuel will be dropped in item form, thought the normal loss of the required resources will occur. | ||
== Acquisition == | == Acquisition == |
Revision as of 05:41, 21 August 2022
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Pod launcher
A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- impassable
- Cover Effectiveness
- 75%
- Terrain Affordance
- Medium
Creation
- Required Research
- Transport pod
- Skill Required
- Construction 6
- Work To Make
- 3,000 ticks (50 secs)
The pod launcher deploys a singular transport pod (1 launcher = 1 pod) which must be placed where the rocket icon appears. The transport pod will change color from red to green as a positive signal. The range of a launcher is dependent on the amount of fuel it is filled with, up to 1 tile per 2.25 fuel (rounded down). Each launcher can be filled with a maximum of 150 chemfuel which allows traveling to a distance up to 66 tiles away.
A slide bar can be used horizontally which automatically calculates for you according to your need so that you don't waste fuel/time.
If you deconstruct the launcher, any remaining fuel will be dropped in item form, thought the normal loss of the required resources will occur.
Acquisition
Pod launchers can be constructed once the Transport pod research project has been completed. They require 50 Steel, 1 Component, 3,000 ticks (50 secs) of work, and a Construction skill of 6.
Grouped launchers
As the description says, launchers can be grouped but they have to be "adjacent", which means they must share one tile length of common border. Touching corner-to-corner or via a Transport Pod touching both launchers will not work. In effect, grouped launchers can only be places in a row lengthwise or in a "spooning L" formation (where the foot of the L is the Pod).
Version history
- 1.1.0 - Refueling is now toggleable.