Difference between revisions of "Grand altar"
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| name = Grand altar | | name = Grand altar | ||
| image = Grand_altar.png | | image = Grand_altar.png | ||
+ | |imagesize= 250px | ||
| description = A grand platform that plays a role in ideoligious rituals. | | description = A grand platform that plays a role in ideoligious rituals. | ||
| type = Building | | type = Building |
Revision as of 12:02, 11 September 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram. |
Grand altar
A grand platform that plays a role in ideoligious rituals.
Base Stats
Building
- Size
- 3 × 3
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
Creation
- Work To Make
- 30,000 ticks (8.33 mins)
- Stuff Tags
- Metallic, Woody, Stony
Grand altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.
It is the largest size of altar, with the smaller sizes being the small altar, medium altar, and large altar. Altars also act as alternative to the ideogram.
Acquisition
Grand altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require 300 Stuff (Metallic/Woody/Stony, 3000 for SMVs) and 30,000 ticks (8.33 mins) of work.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The ritual focus(es) should be placed in your "Shrine" room, which itself has the "altar" or "ideogram" as a room role requirement.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Stats table
Grand altar | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 7 | ticks (20.83 mins) | 75,000700 | 0% | 495 |
Gold | 140 | ticks (7.5 mins) | 27,000210 | 0% | 30,095 |
Granite blocks | 30 | 180,140 ticks (50.04 mins) | 595 | 0% | 920 |
Limestone blocks | 30 | 180,140 ticks (50.04 mins) | 543 | 0% | 920 |
Marble blocks | 41 | 165,140 ticks (45.87 mins) | 420 | 0% | 865 |
Plasteel | 30 | ticks (18.33 mins) | 66,000980 | 0% | 2,940 |
Sandstone blocks | 33 | 150,140 ticks (41.71 mins) | 490 | 0% | 810 |
Silver | 66 | ticks (8.33 mins) | 30,000245 | 0% | 3,110 |
Slate blocks | 33 | 180,140 ticks (50.04 mins) | 455 | 0% | 920 |
Steel | 30 | ticks (8.33 mins) | 30,000350 | 0% | 680 |
Jade | 85 | 150,000 ticks (41.67 mins) | 175 | 0% | 2,040 |
Uranium | 15 | ticks (15.83 mins) | 57,000875 | 0% | 2,005 |
Wood | 30 | ticks (5.83 mins) | 21,000228 | 0% | 435 |
Styles
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- Ideology DLC Release - Added.