Difference between revisions of "Death"
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==Summary== | ==Summary== | ||
− | A dead pawn can no longer act, and creates a [[corpse]] if its body was not completely destroyed. No organs or [[Artificial body parts| | + | A dead pawn can no longer act, and creates a [[corpse]] if its body was not completely destroyed. No organs or [[Artificial body parts|artificial parts]] may be retrieved, and any [[apparel]] items they were wearing will become [[tainted]]. Death activates a [[death acidifier]]. |
− | Colonist deaths cause various [[mood]] penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals [[bond]]ed to that pawn may | + | Colonist deaths cause various [[mood]] penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals [[bond]]ed to that pawn may receive a [[mental break]], while a bonded animal dying gives a mood penalty. |
Corpses may be buried in a [[grave]] or [[sarcophagus]]. Leaving a colonist corpse unburied (or not burned, butchered, destroyed...) incurs further mood penalties. | Corpses may be buried in a [[grave]] or [[sarcophagus]]. Leaving a colonist corpse unburied (or not burned, butchered, destroyed...) incurs further mood penalties. | ||
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*Reaching 0% [[Consciousness]]. | *Reaching 0% [[Consciousness]]. | ||
** 0% [[Blood Filtration]], [[Blood Pumping]], [[Breathing]], and [[Metabolism]] are also fatal, though they require loss of vital organs anyways. | ** 0% [[Blood Filtration]], [[Blood Pumping]], [[Breathing]], and [[Metabolism]] are also fatal, though they require loss of vital organs anyways. | ||
− | *Having certain [[ailments]] reach 100% | + | *Having certain [[ailments]] reach 100% severity. These include: |
**[[Blood loss]] | **[[Blood loss]] | ||
**[[Malnutrition]] | **[[Malnutrition]] |
Revision as of 12:19, 17 October 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Death is a certainly fatal state that can be inflicted to any pawn.
Summary
A dead pawn can no longer act, and creates a corpse if its body was not completely destroyed. No organs or artificial parts may be retrieved, and any apparel items they were wearing will become tainted. Death activates a death acidifier.
Colonist deaths cause various mood penalties. Pawns connected by family or relationship will be especially devastated. Killing a colonist or prisoner through particularly cruel methods, like execution and banishment, incur extra penalties. Animals bonded to that pawn may receive a mental break, while a bonded animal dying gives a mood penalty.
Corpses may be buried in a grave or sarcophagus. Leaving a colonist corpse unburied (or not burned, butchered, destroyed...) incurs further mood penalties.
Sources
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
- Loss of a vital body part. For humans, this is the torso, brain, head, neck, heart, and liver. Losing both kidneys or lungs is also fatal.
- Reaching 0% Consciousness.
- 0% Blood Filtration, Blood Pumping, Breathing, and Metabolism are also fatal, though they require loss of vital organs anyways.
- Having certain ailments reach 100% severity. These include:
- Randomly while overdosing or under Luciferium withdrawal.
- Having collapsed rocks from overhead mountain fall on top of them.
- Chance to die when failing certain specific surgeries, such as installing a prosthetic heart (bionic hearts are safe to install) or carcinoma removal
Curing
A resurrector mech serum is the only way to treat death, at least without mods or developer tools. There must be a non-desiccated corpse in order to revive. It runs the risk of resurrection psychosis (and other side effects), which will kill the pawn again in 100 days; the chance is reduced by keeping the pawn's corpse fresh and applying the serum quickly.