Difference between revisions of "War queen"

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== Summary ==
 
== Summary ==
?
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War queens are mechanoids. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to [[EMP]] attacks. Warqueens have a 45% [[EMP]] resistance, meaning they are stunned for 45% less time.
  
Takes 45% of the stun time from [[EMP]].
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===As an enemy===
EnergyShieldRechargeRate>0.5</EnergyShieldRechargeRate>
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You can summon a hostile War queen with a [[mechanitor]] and a powered [[comms console]]. Therefore, summoning one requires the [[Research#Microelectronics|Microelectronics]] research. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple.  
EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
 
MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
 
  
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When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a Diabolus before, but is independent of wealth, time, or colony progress. Eventually, you'll have to face multiple Diaboluses at the same time. They will crash down in a ship after a random amount of time ranging from a few in game hours to days.  They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.
  
li Class="CompProperties_MechCarrier">
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When a hostile war queen is killed, it drops a [[Powerfocus chip]].
spawnPawnKind>Mech_WarUrchin</spawnPawnKind>
 
fixedIngredient>Steel</fixedIngredient>
 
costPerPawn>25</costPerPawn>
 
startingIngredientCount>600</startingIngredientCount>
 
maxIngredientCount>600</maxIngredientCount>
 
  
When a hostile war queen is killed, it drops a [[Powerfocus chip]].
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====First summoning====
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1 x War queen, ? x [[militor]], ? x [[pikeman]]
  
Equipped with a [[charge blaster turret]].
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===Enemy Behaviour===
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*Equipped with a [[charge blaster turret]].
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*Spawns [[war urchin]]. Each war urchin costs 25 [[steel]] to make. The war queen generates with 600 steel.
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*EnergyShieldRechargeRate>0.5</EnergyShieldRechargeRate>
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*EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
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*MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
  
 
== Analysis ==
 
== Analysis ==

Revision as of 13:35, 25 October 2022

War queen

War queen

An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat. Even more than other mechanoids, the war queen resembles a giant, living insect. All war mechs can be terrifying, but humans tend to find the war queen disturbing on a deeper level.

Base Stats

Type
Mechanoid
Market Value
1600 Silver
Flammability
0%

Armor

Armor - Sharp
75%
Armor - Blunt
25%
Armor - Heat
200%

Pawn Stats

Move Speed
1.6 c/s
Health Scale
520% HP
Body Size
4
Mass
240 kg
Pack Capacity
140 kg
Carrying Capacity
300 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.24

A war queen is a mechanoid added by the Biotech DLC.

Summary

War queens are mechanoids. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks. Warqueens have a 45% EMP resistance, meaning they are stunned for 45% less time.

As an enemy

You can summon a hostile War queen with a mechanitor and a powered comms console. Therefore, summoning one requires the Microelectronics research. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple.

When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a Diabolus before, but is independent of wealth, time, or colony progress. Eventually, you'll have to face multiple Diaboluses at the same time. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.

When a hostile war queen is killed, it drops a Powerfocus chip.

First summoning

1 x War queen, ? x militor, ? x pikeman

Enemy Behaviour

  • Equipped with a charge blaster turret.
  • Spawns war urchin. Each war urchin costs 25 steel to make. The war queen generates with 600 steel.
  • EnergyShieldRechargeRate>0.5</EnergyShieldRechargeRate>
  • EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
  • MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>

Analysis

? A terrifying mechanoid with a built-in mech gestator. The war queen can gestate small war urchin combat mechs inside its massive carapace and deploy them into combat. Given time to build up numbers, a war queen can overwhelm any opponent with dozens of war urchins. The war queen demands respect - failing to destroy it quickly could have devastating consequences as it grows its swarm and overruns your colony.

Health


Body part Health
Head 130
Skull 130
Brain 52
Nose 52
Neck 130
Jaw 104
Eye [1]
(left, right)
52
Ear
(left, right)
52
Body 208
Kidney[2]
(left, right)
78
Lung[2]
(left, right)
78
Liver[2] 104
Heart[2] 78
Spine[2] 130
Stomach[2] 104
Limbs
(left, right, fore, hind)
156
Appendage
(left, right, fore, hind)
104
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history