Difference between revisions of "Template:Weapon Material Table Row"

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| {{True Melee DPS Calculator|{{#var:name}}|{{{1|Steel}}}}}
 
| {{True Melee DPS Calculator|{{#var:name}}|{{{1|Steel}}}}}
 
| {{#var:trueAP}}%
 
| {{#var:trueAP}}%
| style="border:#d09c59 2px; border-style: none none none solid;"|{{#var: attack1Damage}}
+
<td class="mw-collapsible mw-collapsed"  style="border:#d09c59 2px; border-style: none none none solid;" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack1Damage}} </td>
| {{#expr: {{#var:attack1Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack1Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td>
| {{#expr: {{#var: attack1AP}}}}%
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack1AP}}}}% </td>
| {{#expr: {{#var: attack1Damage}}/({{#var:attack1Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}}
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack1Damage}}/({{#var:attack1Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td>
| style="border:#d09c59 2px; border-style: none solid none none;"| {{#expr: 100*{{#var:attack1SelectionChance}}}}%
+
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: 100*{{#var:attack1SelectionChance}}}}% </td>
 
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
 
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}|
{{!}} {{#var: attack2Damage}}
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack2Damage}} </td>
{{!}} {{#expr: {{#var:attack2Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack2Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td>
{{!}} {{#expr: {{#var: attack2AP}}}}%
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack2AP}}}}% </td>
{{!}} {{#expr: {{#var: attack2Damage}}/({{#var:attack2Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}}
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack2Damage}}/({{#var:attack2Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td>
{{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack2SelectionChance}}}}%
+
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable">{{#expr: 100*{{#var:attack2SelectionChance}}}}% </td>
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br>
+
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|
{{!}} {{#var: attack3Damage}}
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack3Damage}} </td>
{{!}} {{#expr: {{#var:attack3Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack3Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td>
{{!}} {{#expr: {{#var: attack3AP}}}}%
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack3AP}}}}% </td>
{{!}} {{#expr: {{#var: attack3Damage}}/({{#var:attack3Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}}
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack3Damage}}/({{#var:attack3Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td>
{{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack3SelectionChance}}}}%
+
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: 100*{{#var:attack3SelectionChance}}}}% </td>
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br>
+
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|
{{!}} {{#var: attack4Damage}}
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#var: attack4Damage}} </td>
{{!}} {{#expr: {{#var:attack4Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var:attack4Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}} }}s </td>
{{!}} {{#expr: {{#var: attack4AP}}}}%
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack4AP}}}}% </td>
{{!}} {{#expr: {{#var: attack4Damage}}/({{#var:attack4Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}}
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: {{#var: attack4Damage}}/({{#var:attack4Cooldown}}*{{Q|{{{1|Steel}}}|Melee Cooldown Factor}}) round 2}} </td>
{{!}} style="border:#d09c59 2px; border-style: none solid none none;"{{!}} {{#expr: 100*{{#var:attack4SelectionChance}}}}%}}
+
<td class="mw-collapsible mw-collapsed" style="border:#d09c59 2px; border-style: none solid none none;" id="mw-customcollapsible-collapseMeleeTable"> {{#expr: 100*{{#var:attack4SelectionChance}}}}%}} </td>
 
| {{#expr:{{Q|{{{1|Steel}}}|Max Hit Points Factor}}*{{#var:HP}} }}
 
| {{#expr:{{Q|{{{1|Steel}}}|Max Hit Points Factor}}*{{#var:HP}} }}
 
| {{Market Value Calculator|{{#var:name}}|{{{1|Steel}}}}} {{Icon Small|silver|}}</includeonly>
 
| {{Market Value Calculator|{{#var:name}}|{{{1|Steel}}}}} {{Icon Small|silver|}}</includeonly>

Revision as of 13:52, 31 October 2022


Documentation icon Template documentation[view] [edit] [history] [purge]


Summary

This template is only ever called as part of Template:Weapon Material Table. It uses the variables defined in that template to render a single row of the table.

Example usage

This template isn't designed to be used in isolation, so as an example we'll show {{Weapon Material Table|Ikwa}}

Material table

  • Material DPS[1] AP[1] Handle (Blunt) Handle (Poke) Head (Stab) Edge (Cut) HP Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Wooden Ikwa 3.79 10.98% 8.1 2s 11.7% 4.05 37.5% 8.1 2s 11.7% 4.05 37.5% 6 2s 8.8% 3 12.5% 6 2s 8.8% 3 12.5% 65 73 Silver
    Bioferrite Ikwa 8.33 24.38% 8.1 2s 11.7% 4.05 12.5% 8.1 2s 11.7% 4.05 12.5% 19.5 2s 28.6% 9.75 37.5% 19.5 2s 28.6% 9.75 37.5% 200 83 Silver
    Golden Ikwa 5.34 15.63% 9 2s 13% 4.5 12.5% 9 2s 13% 4.5 12.5% 11.25 2s 16.5% 5.63 37.5% 11.25 2s 16.5% 5.63 37.5% 60 5015 Silver
    Plasteel Ikwa 9 21.08% 8.1 1.28s 11.7% 6.33 12.5% 8.1 1.28s 11.7% 6.33 12.5% 16.5 1.28s 24.2% 12.89 37.5% 16.5 1.28s 24.2% 12.89 37.5% 280 490 Silver
    Silver Ikwa 5.91 17.28% 9 2s 13% 4.5 12.5% 9 2s 13% 4.5 12.5% 12.75 2s 18.7% 6.38 37.5% 12.75 2s 18.7% 6.38 37.5% 70 520 Silver
    Steel Ikwa 6.75 19.75% 9 2s 13% 4.5 12.5% 9 2s 13% 4.5 12.5% 15 2s 22% 7.5 37.5% 15 2s 22% 7.5 37.5% 100 113 Silver
    Uranium Ikwa 7.16 23.03% 13.5 2.42s 19.5% 5.58 12.5% 13.5 2.42s 19.5% 5.58 12.5% 16.5 2.42s 24.2% 6.82 37.5% 16.5 2.42s 24.2% 6.82 37.5% 250 335 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 2.3 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Material table

  • Material DPS[1] AP[1] Handle (Poke) Edge (Cut) HP Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Wooden Axe 3.79 10.98% 8.1 2s 11.7% 4.05 75% 6 2s 8.8% 3 25% 65 78 Silver
    Bioferrite Axe 8.33 24.38% 8.1 2s 11.7% 4.05 25% 19.5 2s 28.6% 9.75 75% 200 101 Silver
    Golden Axe 5.34 15.63% 9 2s 13% 4.5 25% 11.25 2s 16.5% 5.63 75% 60 5025 Silver
    Plasteel Axe 9 21.08% 8.1 1.28s 11.7% 6.33 25% 16.5 1.28s 24.2% 12.89 75% 280 505 Silver
    Silver Axe 5.91 17.28% 9 2s 13% 4.5 25% 12.75 2s 18.7% 6.38 75% 70 525 Silver
    Steel Axe 6.75 19.75% 9 2s 13% 4.5 25% 15 2s 22% 7.5 75% 100 120 Silver
    Uranium Axe 7.16 23.03% 13.5 2.42s 19.5% 5.58 25% 16.5 2.42s 24.2% 6.82 75% 250 350 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder