Difference between revisions of "Mech low-shield"

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== Analysis ==
 
== Analysis ==
 
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Countering and Exploiting
  
 
== Trivia ==
 
== Trivia ==

Revision as of 05:56, 14 December 2022

Mech low-shield

Mech low-shield

A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.

Base Stats

Type
BuildingMechanoid cluster
Beauty
-20
HP
200
Flammability
0%
Path Cost
50 (21%)

Building

Size
1 × 1
Placeable
False
Passability
pass through only
Cover Effectiveness
75%
Blocks Wind
True

Creation

Deconstruct yield
Plasteel 7 + Shield core 1
Destroy yield
Plasteel 7

Mech low-shields are Mechanoid cluster buildings added by the Royalty DLC. It blocks incoming projectiles in a 20-tile radius around them. Upon being hit by an EMP, it is disabled for 1,080 ticks (18 secs). Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of shield cores needed to create low-shield packs.

Acquisition

Summary

EMPing a mech low-shield will not wake up a dormant mech cluster.

Static shields will be temporarily disabled when either the shield stops an EMP projectile or when EMP damage from any source is dealt to the emitter itself. Projectiles that the shield type does not stop will not have any effect when crossing the shield - the projectile must be intercepted by the shield to disable it. The projectile will be destroyed in the process and will not be have any AoE effects even if it normally would.

Will be disabled for 1,080 ticks (18 secs) when hit with an EMP.

Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself.

Analysis

Countering and Exploiting

Trivia

Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.

Version history

  • 1.1.2575 - Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days. Now shuts down when the cluster is defeated.
  • 1.2.2753 - Renamed from bullet shield to mech low-shield.

See also