Difference between revisions of "Hi-tech research bench"

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== Summary ==
 
== Summary ==
{{stub|section=1|Specific mechanical effect of [[cleanliness]] on research rate.}}
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{{stub|section=1|reason=Specific mechanical effect of [[cleanliness]] on research rate.}}
 
Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.  
 
Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.  
  
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* Whether the bench is outdoors and, if indoors, the [[cleanliness]] of the room. Building research benches outdoors imposes a ×0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from ×0.75 for ''very dirty'' rooms, ×1 for clean (0), to ×1.09 for ''sterile'' (0.6).  
 
* Whether the bench is outdoors and, if indoors, the [[cleanliness]] of the room. Building research benches outdoors imposes a ×0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from ×0.75 for ''very dirty'' rooms, ×1 for clean (0), to ×1.09 for ''sterile'' (0.6).  
 
* Most production facilities gain a x0.7 work multiplier for being in "Bad Temperature" (below {{Temperature|10}} or above {{Temperature|35}}.
 
* Most production facilities gain a x0.7 work multiplier for being in "Bad Temperature" (below {{Temperature|10}} or above {{Temperature|35}}.
[[File:Maximum Multianalyser distance.png|thumb|left|Maximum multi-analyzer distance]]
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Some research projects require either the hi-tech research bench, or both the bench and the multi-analyzer to be researched. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer.
 
Some research projects require either the hi-tech research bench, or both the bench and the multi-analyzer to be researched. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer.
  
 
Unlike the simple research bench and multi-analyzer, these '''cannot''' be un/reinstalled, only deconstructed.
 
Unlike the simple research bench and multi-analyzer, these '''cannot''' be un/reinstalled, only deconstructed.
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[[File:Maximum Multianalyser distance.png|thumb|center|Maximum multi-analyzer distance]]
  
 
== Analysis ==  
 
== Analysis ==  

Revision as of 06:07, 29 December 2022

Hi-tech research bench

Hi-tech research bench

A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.

Base Stats

Type
BuildingProduction
HP
250
Flammability
100%
Path Cost
50 (21%)

Building

Size
5 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Heavy
Power
-250 W
Facility
Multi-analyzer
Efficiency
100%

Creation

Required Research
Microelectronics
Skill Required
Construction 6
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Metallic
Resources to make
Stuff 150 + Steel 100 + Component 10
Deconstruct yield
Stuff 75 + Steel 50 + Component 5
Destroy yield
Stuff 37 - 38 + Steel 25 + Component 2 - 3

A hi-tech research bench is a production bench at which your colonists can research new technology.

It is the more advanced version of the simple research bench, providing faster research speeds and allowing access to more advanced technologies. It is also the only bench that can be linked to the Multi-analyzer.

Acquisition

Hi-tech research benches can be constructed once the Microelectronics research project has been completed. They require Stuff 150 Stuff (Metallic, 1500 for SMVs), Steel 100 Steel, Component 10 Components, 5,000 ticks (1.39 mins) of work, and a Construction skill of 6.

Summary

Once a project has been selected in the Research tab, colonists assigned to Research work type will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.

The rate of research depends on the following factors:

  • The research speed stat of the researcher
  • The type of research bench and facilities used. Hi-tech research benches have ×1 multiplier to this research rate. Linking a multi-analyzer gives a +10% buff to the research bench. This buff is additive with the research bench, and then multiplied by other factors.
  • Whether the bench is outdoors and, if indoors, the cleanliness of the room. Building research benches outdoors imposes a ×0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from ×0.75 for very dirty rooms, ×1 for clean (0), to ×1.09 for sterile (0.6).
  • Most production facilities gain a x0.7 work multiplier for being in "Bad Temperature" (below 10 °C (50 °F) or above 35 °C (95 °F).

Some research projects require either the hi-tech research bench, or both the bench and the multi-analyzer to be researched. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to research projects that require the multi-analyzer.

Unlike the simple research bench and multi-analyzer, these cannot be un/reinstalled, only deconstructed.

Maximum multi-analyzer distance

Analysis

Once they are unlocked, hi-tech research benches are 33.33% faster at researching than the simple research bench. As soon as Microelectronics is researched and the colony has sufficient power and resources to construct them, simple benches should be replaced. This is also required to unlock projects beyond Microelectronics. Multiple research benches can be used concurrently; as soon as you have the resources and manpower to spare, you may want to have 2 researchers operating at once.

If resources are tight but several researchers are available, simple research benches can be retained in order to research less complex technologies. Simple and hi-tech research benches may be used together, though pawns will automatically abandon any simple benches when hi-tech is required. You can also place half of the available researchers on a night shift, allowing them to share benches.

Laboratories

Because research is a long term task, it is advised to please researchers:

Research rooms can be kept small and out of major thorougfares, to minimize the amount of cleaning time and sterile tile used. Alternatively, you can combine the research room with a hospital, as both take full advantage of Cleanliness.

If investing any significant amount of resources into a laboratory, it is recommended to build it such that it will fit the multi-analyzer that will eventually be required.

Stats table

  • Hi-tech research bench Hi-tech research bench Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 012,500 ticks (3.47 mins) 500 75% 665 Silver
    Gold Gold 20 004,500 ticks (1.25 mins) 150 40% 15,525 Silver
    Plasteel Plasteel 0 011,000 ticks (3.06 mins) 700 0% 1,900 Silver
    Silver Silver 6 005,000 ticks (1.39 mins) 175 40% 2,030 Silver
    Steel Steel 0 005,000 ticks (1.39 mins) 250 40% 815 Silver
    Uranium Uranium 0 009,500 ticks (2.64 mins) 625 0% 1,445 Silver
  • Version history