Difference between revisions of "Hi-tech research bench"
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== Summary == | == Summary == | ||
− | {{stub|section=1|Specific mechanical effect of [[cleanliness]] on research rate.}} | + | {{stub|section=1|reason=Specific mechanical effect of [[cleanliness]] on research rate.}} |
Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers. | Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers. | ||
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* Whether the bench is outdoors and, if indoors, the [[cleanliness]] of the room. Building research benches outdoors imposes a ×0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from ×0.75 for ''very dirty'' rooms, ×1 for clean (0), to ×1.09 for ''sterile'' (0.6). | * Whether the bench is outdoors and, if indoors, the [[cleanliness]] of the room. Building research benches outdoors imposes a ×0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from ×0.75 for ''very dirty'' rooms, ×1 for clean (0), to ×1.09 for ''sterile'' (0.6). | ||
* Most production facilities gain a x0.7 work multiplier for being in "Bad Temperature" (below {{Temperature|10}} or above {{Temperature|35}}. | * Most production facilities gain a x0.7 work multiplier for being in "Bad Temperature" (below {{Temperature|10}} or above {{Temperature|35}}. | ||
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Some research projects require either the hi-tech research bench, or both the bench and the multi-analyzer to be researched. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer. | Some research projects require either the hi-tech research bench, or both the bench and the multi-analyzer to be researched. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer. | ||
Unlike the simple research bench and multi-analyzer, these '''cannot''' be un/reinstalled, only deconstructed. | Unlike the simple research bench and multi-analyzer, these '''cannot''' be un/reinstalled, only deconstructed. | ||
+ | [[File:Maximum Multianalyser distance.png|thumb|center|Maximum multi-analyzer distance]] | ||
== Analysis == | == Analysis == |
Revision as of 06:07, 29 December 2022
Hi-tech research bench
A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
Base Stats
- Type
- Building – Production
- HP
- 250
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 5 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Heavy
- Power
- -250 W
- Facility
- Multi-analyzer
- Efficiency
- 100%
Creation
- Required Research
- Microelectronics
- Skill Required
- Construction 6
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Metallic
A hi-tech research bench is a production bench at which your colonists can research new technology.
It is the more advanced version of the simple research bench, providing faster research speeds and allowing access to more advanced technologies. It is also the only bench that can be linked to the Multi-analyzer.
Acquisition
Hi-tech research benches can be constructed once the Microelectronics research project has been completed. They require 150 Stuff (Metallic, 1500 for SMVs), 100 Steel, 10 Components, 5,000 ticks (1.39 mins) of work, and a Construction skill of 6.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Specific mechanical effect of cleanliness on research rate.. |
Once a project has been selected in the Research tab, colonists assigned to Research work type will work at a hi-tech research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers.
The rate of research depends on the following factors:
- The research speed stat of the researcher
- The type of research bench and facilities used. Hi-tech research benches have ×1 multiplier to this research rate. Linking a multi-analyzer gives a +10% buff to the research bench. This buff is additive with the research bench, and then multiplied by other factors.
- Whether the bench is outdoors and, if indoors, the cleanliness of the room. Building research benches outdoors imposes a ×0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from ×0.75 for very dirty rooms, ×1 for clean (0), to ×1.09 for sterile (0.6).
- Most production facilities gain a x0.7 work multiplier for being in "Bad Temperature" (below 10 °C (50 °F) or above 35 °C (95 °F).
Some research projects require either the hi-tech research bench, or both the bench and the multi-analyzer to be researched. Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to research projects that require the multi-analyzer.
Unlike the simple research bench and multi-analyzer, these cannot be un/reinstalled, only deconstructed.
Analysis
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Example "ideal" research room - smallish, armchairs, research benches, sculpture, steel/sterile flooring etc. |
Once they are unlocked, hi-tech research benches are 33.33% faster at researching than the simple research bench. As soon as Microelectronics is researched and the colony has sufficient power and resources to construct them, simple benches should be replaced. This is also required to unlock projects beyond Microelectronics. Multiple research benches can be used concurrently; as soon as you have the resources and manpower to spare, you may want to have 2 researchers operating at once.
If resources are tight but several researchers are available, simple research benches can be retained in order to research less complex technologies. Simple and hi-tech research benches may be used together, though pawns will automatically abandon any simple benches when hi-tech is required. You can also place half of the available researchers on a night shift, allowing them to share benches.
Laboratories
Because research is a long term task, it is advised to please researchers:
- Increase a researcher's comfort with dining chairs or armchairs, and install sculptures or other beautiful items to increase mood.
- Install floors and keep the room clean, which also increases research speed.
- Steel tile and sterile tile provide a small boost to Cleanliness, but are quite costly.
Research rooms can be kept small and out of major thorougfares, to minimize the amount of cleaning time and sterile tile used. Alternatively, you can combine the research room with a hospital, as both take full advantage of Cleanliness.
If investing any significant amount of resources into a laboratory, it is recommended to build it such that it will fit the multi-analyzer that will eventually be required.
Stats table
Hi-tech research bench | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (3.47 mins) | 12,500500 | 75% | 665 |
Gold | 20 | ticks (1.25 mins) | 4,500150 | 40% | 15,525 |
Plasteel | 0 | ticks (3.06 mins) | 11,000700 | 0% | 1,900 |
Silver | 6 | ticks (1.39 mins) | 5,000175 | 40% | 2,030 |
Steel | 0 | ticks (1.39 mins) | 5,000250 | 40% | 815 |
Uranium | 0 | ticks (2.64 mins) | 9,500625 | 0% | 1,445 |
Version history
- 0.13.1135 - added.