Difference between revisions of "Infant illness"
(according to devmode info, it does use IGS, & tend quality does matter for >100%) |
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub}} | + | {{Stub|reason=Does [[immunity gain speed]] apply? Does being in a [[cryptosleep casket]] still allow for severity changes? Treatment section.}} |
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The '''Infant illness''' is a [[Death|deadly]] [[disease]] that affects human [[babies]] on a sick [[Reproduction#Birth|birth]]. | The '''Infant illness''' is a [[Death|deadly]] [[disease]] that affects human [[babies]] on a sick [[Reproduction#Birth|birth]]. | ||
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Infant illness comes at 4 levels: mild, common, major, and grave, in order of severity. Mild infant illness will regress on its own, but a grave illness is nearly impossible to survive. Every 1-3 days, the illness will switch to a random phase. | Infant illness comes at 4 levels: mild, common, major, and grave, in order of severity. Mild infant illness will regress on its own, but a grave illness is nearly impossible to survive. Every 1-3 days, the illness will switch to a random phase. | ||
− | The disease is cured | + | The disease is cured once immune, or if severity falls to 0. |
=== Prevention === | === Prevention === | ||
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== Progression == | == Progression == | ||
+ | On a sick birth, infant illness will start with a severity of 0.40, or a major illness. | ||
*Severity increase depends on the severity of the disease. Without treatment: | *Severity increase depends on the severity of the disease. Without treatment: | ||
** Severity increase for ''mild'' infant illness is -0.25 per day. | ** Severity increase for ''mild'' infant illness is -0.25 per day. | ||
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** Severity increase for ''bad'' infant illness is 0.3 per day. | ** Severity increase for ''bad'' infant illness is 0.3 per day. | ||
** Severity increase for ''grave'' infant illness is 0.5 per day. | ** Severity increase for ''grave'' infant illness is 0.5 per day. | ||
− | Every 1-3 days, the severity phase will change. | + | *Every 1-3 days, the severity phase will change. |
* Immunity increases by 0.100 per day when sick, regardless of severity. | * Immunity increases by 0.100 per day when sick, regardless of severity. | ||
* Treatment slows progression by -0.35 per day with 100% tend quality. | * Treatment slows progression by -0.35 per day with 100% tend quality. | ||
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== Treatment == | == Treatment == | ||
+ | As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Even if it's currently mild, the illness can switch to grave at any moment. | ||
+ | |||
If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days. | If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days. | ||
+ | |||
+ | === Vulnerable === | ||
+ | If there is no chance of saving the colonist with regular treatment, you can do the following: | ||
+ | * [[Healer mech serum]] - instantly treats the disease | ||
+ | * Become [[Genes#Deathless|Deathless]] - Becoming a [[Saunguophage]], or implanting a xenogerm with Deathless, will prevent the illness from actually being fatal. This gives the baby time to recover. | ||
+ | While [[luciferium]] increases [[Immunity Gain Speed]], even this boost is not enough to save a child from a grave infant illness, unless the baby was already close to being immune anyways. | ||
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
[[Category:Disease]] | [[Category:Disease]] |
Revision as of 10:22, 3 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Does immunity gain speed apply? Does being in a cryptosleep casket still allow for severity changes? Treatment section.. |
The Infant illness is a deadly disease that affects human babies on a sick birth.
Overview
Infant illness comes at 4 levels: mild, common, major, and grave, in order of severity. Mild infant illness will regress on its own, but a grave illness is nearly impossible to survive. Every 1-3 days, the illness will switch to a random phase.
The disease is cured once immune, or if severity falls to 0.
Prevention
Infant illness can only be contacted at birth, and is dependent on its quality. Performing labor in a clean room, with a skilled doctor and loved ones, reduces the chance of being sick. Fostering an embryo in a growth vat acts as a natural birth with a quality of 70%. The storyteller setting, Babies always healthy prevents sick births from happening at all.
Stages
These are the following stages in which infant illness will progress through.
Stage | Severity | Symptoms |
---|---|---|
Infant illness (minor) | 0 - 0.32 |
|
Infant illness (major) | 0.33 - 0.77 |
|
Infant illness (extreme) | 0.78 - 0.86 |
|
Infant illness (extreme) | 0.87 - 0.99 |
|
Infant illness (extreme) | 1.00 |
Progression
On a sick birth, infant illness will start with a severity of 0.40, or a major illness.
- Severity increase depends on the severity of the disease. Without treatment:
- Severity increase for mild infant illness is -0.25 per day.
- Severity increase for common infant illness is 0.1 per day.
- Severity increase for bad infant illness is 0.3 per day.
- Severity increase for grave infant illness is 0.5 per day.
- Every 1-3 days, the severity phase will change.
- Immunity increases by 0.100 per day when sick, regardless of severity.
- Treatment slows progression by -0.35 per day with 100% tend quality.
The disease resolves once immune, or when severity reaches 0.
Treatment
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Even if it's currently mild, the illness can switch to grave at any moment.
If you get a Grave infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with glitterworld medicine in amazing setups, just to prevent death in 10 days.
Vulnerable
If there is no chance of saving the colonist with regular treatment, you can do the following:
- Healer mech serum - instantly treats the disease
- Become Deathless - Becoming a Saunguophage, or implanting a xenogerm with Deathless, will prevent the illness from actually being fatal. This gives the baby time to recover.
While luciferium increases Immunity Gain Speed, even this boost is not enough to save a child from a grave infant illness, unless the baby was already close to being immune anyways.