Difference between revisions of "War urchin"

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War urchins are mechanoids created by a [[war queen]]. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 [[steel]] to create (75 steel per batch). Uniquely, war urchins can not be recharged - they will expire after {{ticks/gametime|15000}} have passed. They do not use bandwidth and can't go dormant.
 
War urchins are mechanoids created by a [[war queen]]. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 [[steel]] to create (75 steel per batch). Uniquely, war urchins can not be recharged - they will expire after {{ticks/gametime|15000}} have passed. They do not use bandwidth and can't go dormant.
  
War urchins created by the player cannot be operated manually, nor can they be [[allowed area|zoned]]; they just behave like ally pawns from NPC factions.
+
Unlike other mechanoids, war urchins created by the player cannot be manually ordered, even within range of their mechanitor, nor can they be [[allowed area|zoned]]; they just behave like ally pawns from NPC factions.
  
===Combat===
+
=== Combat ===
 
War urchins wield the [[spiner]] gun, which has an incredibly short range of {{Q|Spiner|Range}} tiles.
 
War urchins wield the [[spiner]] gun, which has an incredibly short range of {{Q|Spiner|Range}} tiles.
  

Revision as of 04:51, 24 March 2023

War urchin

War urchin

A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source.

Base Stats

Type
Mechanoid
Market Value
800 Silver
Flammability
0%

Armor

Armor - Sharp
20%
Armor - Blunt
10%
Armor - Heat
200%

Pawn Stats

Move Speed
4.2 c/s
Health Scale
130% HP
Body Size
0.7
Mass
42 kg
Pack Capacity
24.5 kg
Carrying Capacity
53 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack
Head
6 dmg (Blunt)
9 % AP
2.6 second cooldown
Average DPS
1.43

Creation

Crafted At
War queen
Required Research
Ultra mechtech
Resources to make
Steel 25
Technical
weaponTags
MechanoidGunSpiner


A war urchin is a mechanoid added by the Biotech DLC.

Summary

As mechanoids, every war urchin is immune to fire, Flame and Heat damage, and temperature extremes, despite having Comfortable Temperatures defined. They have 100% Toxic Resistance and Toxic Environment Resistance, making them immune to toxic buildup, rot stink and other toxic effects. They do not need to eat, rest, and have no mood. They will be stunned by EMP attacks for a time proportional to the EMP damage inflicted and will "adapt" and rendered immune to further EMP strikes for 2,200 ticks (36.67 secs).

War urchins are mechanoids created by a war queen. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 steel to create (75 steel per batch). Uniquely, war urchins can not be recharged - they will expire after 15,000 ticks (6 in-game hours) have passed. They do not use bandwidth and can't go dormant.

Unlike other mechanoids, war urchins created by the player cannot be manually ordered, even within range of their mechanitor, nor can they be zoned; they just behave like ally pawns from NPC factions.

Combat

War urchins wield the spiner gun, which has an incredibly short range of 6.9 tiles.

Analysis

As an ally

War urchins are extra-disposable pawns, even cheaper than a militor. They can lure in attacks from enemies.

Health

Specify body type when known.


Body part Health
Head 33
Skull 33
Brain 13
Nose 13
Neck 33
Jaw 26
Eye [1]
(left, right)
13
Ear
(left, right)
13
Body 52
Kidney[2]
(left, right)
20
Lung[2]
(left, right)
20
Liver[2] 26
Heart[2] 20
Spine[2] 33
Stomach[2] 26
Limbs
(left, right, fore, hind)
39
Appendage
(left, right, fore, hind)
26
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

  • Biotech DLC Release - Added.
  • 1.4.3531 - Fix: War urchins are not newborn when created by a war queen.