Difference between revisions of "Smokeleaf leaves"
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{{Infobox main|resource | {{Infobox main|resource | ||
| name = Smokeleaf leaves | | name = Smokeleaf leaves | ||
− | | image = Smokeleaf leaves.png | + | | image = Smokeleaf leaves.png |
| description = Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot. | | description = Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Resources | | type = Resources | ||
| type2 = Plant matter | | type2 = Plant matter | ||
− | | hp = | + | | hp = 60 |
| deterioration = 6 | | deterioration = 6 | ||
| marketvalue = 1.6 | | marketvalue = 1.6 | ||
Line 12: | Line 12: | ||
| flammability = 1.3 | | flammability = 1.3 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 14 |
| rotatable = false | | rotatable = false | ||
+ | <!-- Ingestion --> | ||
+ | | taste = DesperateOnly | ||
+ | | days to rot = 30 | ||
+ | | nutrition = 0.05 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = SmokeleafLeaves | | defName = SmokeleafLeaves | ||
Line 33: | Line 37: | ||
}} | }} | ||
{{Info|'''Smokeleaf leaves''' are harvested from a [[smokeleaf plant]]. They can be processed by [[Work#Craft|crafters]] at a [[crafting spot]] or [[drug lab]] to produce [[smokeleaf joint]]s.}} | {{Info|'''Smokeleaf leaves''' are harvested from a [[smokeleaf plant]]. They can be processed by [[Work#Craft|crafters]] at a [[crafting spot]] or [[drug lab]] to produce [[smokeleaf joint]]s.}} | ||
+ | |||
+ | == Acquisition == | ||
+ | Smokeleaf leaves are obtained by harvesting [[smokeleaf plant]] plant. Each fully grown plant yields {{Icon Small|Smokeleaf leaves||{{Q|Smokeleaf plant|Harvest Yield}}}} before modifiers for [[AI Storytellers#Harvest yield|Storyteller Harvest Yield]], the harvesting pawn's [[Plant Harvest Yield]], and the [[Ideoligion#Drug_use|Drug use: Essential]] precept.{{IdeologyIcon}} Note that by default, Storyteller Harvest Yield varies by [[difficulty]]. | ||
+ | |||
+ | == Summary == | ||
+ | {{Stub|section=1|reason=[[Autobong]] fueling}} | ||
+ | Smokeleaf leaves are used in the following crafting recipes: | ||
+ | {{Ingredient List|noCollapse=true}} | ||
+ | |||
+ | Note that burning smokeleaf leaves in item form will not result in any form of smokeleaf high. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Only consider analysis of the leaves - e.g. production strategies. Keep analysis of joints, autobongs, and other uses on the respective pages}} | ||
[[Category:Plant Matter]] | [[Category:Plant Matter]] |
Latest revision as of 15:13, 7 January 2024
Smokeleaf leaves
Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.
Base Stats
- Type
- Resources – Plant matter
- Stack Limit
- 75
- Mass
- 0.03 kg
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 130%
- Days To Start Rot
- 30
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.05
- Taste
- DesperateOnly
Technical
- defName
- SmokeleafLeaves
Smokeleaf leaves are harvested from a smokeleaf plant. They can be processed by crafters at a crafting spot or drug lab to produce smokeleaf joints.
Acquisition[edit]
Smokeleaf leaves are obtained by harvesting smokeleaf plant plant. Each fully grown plant yields 9 before modifiers for Storyteller Harvest Yield, the harvesting pawn's Plant Harvest Yield, and the Drug use: Essential precept. Note that by default, Storyteller Harvest Yield varies by difficulty.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Autobong fueling. |
Smokeleaf leaves are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Smokeleaf joint | 4 | Drug - Social drug |
Autobong | 100 (Metallic/Woody, 1000 for SMVs) + 25 + 3 | Building - Ideology (Buildings) |
Burnbong | 30 + 150 | Building - Ideology (Buildings) |
Note that burning smokeleaf leaves in item form will not result in any form of smokeleaf high.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Only consider analysis of the leaves - e.g. production strategies. Keep analysis of joints, autobongs, and other uses on the respective pages. |