Difference between revisions of "Template:Weapon Stats Table/Melee/Row/doc"

From RimWorld Wiki
Jump to navigation Jump to search
m (Ickputzdirwech moved page Template:Weapon Quality Table/Melee/Row/doc to Template:Weapon Stats Table/Melee/Row/doc: Name that better reflects the extended scope of application)
(Undo revision 143559 by Ickputzdirwech (talk))
Tag: Undo
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
This template is part of the following system generating tables for all weapons:
 
This template is part of the following system generating tables for all weapons:
  
* [[Template:Weapon Quality Table]] - Usually the template that should be called on normal pages. Creates the headers.
+
* [[Template:Weapon Stats Table]] - Usually the template that should be called on normal pages. Creates the headers.
** [[Template:Weapon Quality Table/Ranged]] - Creates the table for ranged combat.
+
** [[Template:Weapon Stats Table/Ranged]] - Creates the table for ranged combat.
*** [[Template:Weapon Quality Table/Ranged/Row]] - Creates the rows for the ranged combat table.
+
*** [[Template:Weapon Stats Table/Ranged/Row]] - Creates the rows for the ranged combat table.
** [[Template:Weapon Quality Table/Melee]] - Creates the table for melee attacks.
+
** [[Template:Weapon Stats Table/Melee]] - Creates the table for melee attacks.
*** [[Template:Weapon Quality Table/Melee/Row]] - Creates the rows for the melee attacks table.
+
*** [[Template:Weapon Stats Table/Melee/Row]] - Creates the rows for the melee attacks table.
 
**** [[Template:True Melee DPS Calculator]] - Does a lot of the calculations and defines essential variables for the ''/Melee/Row'' template.
 
**** [[Template:True Melee DPS Calculator]] - Does a lot of the calculations and defines essential variables for the ''/Melee/Row'' template.
  
This template relies on a lot of variables defined in [[Template:Weapon Quality Table/Melee]]. If you want to use this template separately, you'll have to define them as well.
+
This template relies on a lot of variables defined in [[Template:Weapon Stats Table/Melee]]. If you want to use this template separately, you'll have to define them as well.
  
 
== Usage ==
 
== Usage ==
 
You can call this template simply with:
 
You can call this template simply with:
<pre>{{Weapon Quality Table/Melee/Row}}</pre>
+
<pre>{{Weapon Stats Table/Melee/Row}}</pre>
  
 
Optionally you can give a material as the first parameter:
 
Optionally you can give a material as the first parameter:
<pre>{{Weapon Quality Table/Melee/Row|Steel}}</pre>
+
<pre>{{Weapon Stats Table/Melee/Row|Steel}}</pre>
  
 
== Examples ==
 
== Examples ==
Line 22: Line 22:
 
----
 
----
 
A weapon '''with quality''' and '''with materials''':
 
A weapon '''with quality''' and '''with materials''':
<pre>{{Weapon Quality Table/Melee|Longsword}}</pre>
+
<pre>{{Weapon Stats Table/Melee|Longsword}}</pre>
{{Weapon Quality Table/Melee|Longsword}}
+
''Deactivated since the page would be to big.''
 +
<!--{{Weapon Stats Table/Melee|Longsword}}-->
  
 
=== Persona monosword ===
 
=== Persona monosword ===
 
----
 
----
 
A weapon '''with quality''' but '''without materials''':
 
A weapon '''with quality''' but '''without materials''':
<pre>{{Weapon Quality Table/Melee|Persona monosword}}</pre>
+
<pre>{{Weapon Stats Table/Melee|Persona monosword}}</pre>
{{Weapon Quality Table/Melee|Persona monosword}}
+
{{Weapon Stats Table/Melee|Persona monosword}}
  
 
=== Club ===
 
=== Club ===
 
----
 
----
 
A weapon '''without quality''' but '''with materials''':
 
A weapon '''without quality''' but '''with materials''':
<pre>{{Weapon Quality Table/Melee|Club}}</pre>
+
<pre>{{Weapon Stats Table/Melee|Club}}</pre>
{{Weapon Quality Table/Melee|Club}}
+
{{Weapon Stats Table/Melee|Club}}
  
 
=== Thrumbo horn ===
 
=== Thrumbo horn ===
 
----
 
----
 
A weapon '''without quality''' and '''without materials''':
 
A weapon '''without quality''' and '''without materials''':
<pre>{{Weapon Quality Table/Melee|Thrumbo horn}}</pre>
+
<pre>{{Weapon Stats Table/Melee|Thrumbo horn}}</pre>
{{Weapon Quality Table/Melee|Thrumbo horn}}
+
{{Weapon Stats Table/Melee|Thrumbo horn}}
  
 
<includeonly>[[Category:Customized table templates]]</includeonly>
 
<includeonly>[[Category:Customized table templates]]</includeonly>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>

Latest revision as of 17:17, 14 April 2024

Summary[edit]

This template is part of the following system generating tables for all weapons:

This template relies on a lot of variables defined in Template:Weapon Stats Table/Melee. If you want to use this template separately, you'll have to define them as well.

Usage[edit]

You can call this template simply with:

{{Weapon Stats Table/Melee/Row}}

Optionally you can give a material as the first parameter:

{{Weapon Stats Table/Melee/Row|Steel}}

Examples[edit]

Longsword[edit]


A weapon with quality and with materials:

{{Weapon Stats Table/Melee|Longsword}}

Deactivated since the page would be to big.

Persona monosword[edit]


A weapon with quality but without materials:

{{Weapon Stats Table/Melee|Persona monosword}}
Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Persona monosword Persona monosword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 11.63 57.6% 9.6 1.6s 14.4% 6 25% 21.6 1.6s 72% 13.5 37.5% 21.6 1.6s 72% 13.5 37.5% 8.2 2s 12% 4.1 0% 100 1500 Silver
    Poor 13.08 64.8% 10.8 1.6s 16.2% 6.75 25% 24.3 1.6s 81% 15.19 37.5% 24.3 1.6s 81% 15.19 37.5% 8.2 2s 12% 4.1 0% 100 2250 Silver
    Normal 14.53 72% 12 1.6s 18% 7.5 25% 27 1.6s 90% 16.88 37.5% 27 1.6s 90% 16.88 37.5% 8.2 2s 12% 4.1 0% 100 3000 Silver
    Good 15.98 79.2% 13.2 1.6s 19.8% 8.25 25% 29.7 1.6s 99% 18.56 37.5% 29.7 1.6s 99% 18.56 37.5% 8.2 2s 12% 4.1 0% 100 3500 Silver
    Excellent 17.44 86.4% 14.4 1.6s 21.6% 9 25% 32.4 1.6s 108% 20.25 37.5% 32.4 1.6s 108% 20.25 37.5% 8.2 2s 12% 4.1 0% 100 4000 Silver
    Masterwork 24.47 130.5% 17.4 1.6s 26.1% 10.88 0% 39.15 1.6s 130.5% 24.47 50% 39.15 1.6s 130.5% 24.47 50% 8.2 2s 12% 4.1 0% 100 5000 Silver
    Legendary 27.84 148.5% 19.8 1.6s 29.7% 12.38 0% 44.55 1.6s 148.5% 27.84 50% 44.55 1.6s 148.5% 27.84 50% 8.2 2s 12% 4.1 0% 100 6000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Club[edit]


    A weapon without quality but with materials:

    {{Weapon Stats Table/Melee|Club}}
    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Club Club Handle (Poke) Head (Blunt) Human: Left & right fist (Blunt) HP Value
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Bioferrite Bioferrite Content added by the Anomaly DLC 5.75 17.15% 8.1 2s 11.7% 4.05 8.33% 12.6 2s 18.9% 6.3 75% 8.2 2s 12% 4.1 8.33% 200 41 Silver
    Gold Gold 6.31 18.83% 9 2s 13% 4.5 8.33% 14 2s 21% 7 75% 8.2 2s 12% 4.1 8.33% 60 4005 Silver
    Granite blocks Granite blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 170 42 Silver
    Limestone blocks Limestone blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 155 42 Silver
    Marble blocks Marble blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 120 41 Silver
    Plasteel Plasteel 6.9 17.15% 8.1 1.6s 11.7% 5.06 8.33% 12.6 1.6s 18.9% 7.88 75% 8.2 2s 12% 4.1 8.33% 280 370 Silver
    Sandstone blocks Sandstone blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 140 41 Silver
    Silver Silver 6.31 18.83% 9 2s 13% 4.5 8.33% 14 2s 21% 7 75% 8.2 2s 12% 4.1 8.33% 70 405 Silver
    Slate blocks Slate blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 130 42 Silver
    Steel Steel 6.31 18.83% 9 2s 13% 4.5 8.33% 14 2s 21% 7 75% 8.2 2s 12% 4.1 8.33% 100 80 Silver
    Jade Jade 7.3 27.25% 13.5 2.6s 19.5% 5.19 8.33% 21 2.6s 31.5% 8.08 75% 8.2 2s 12% 4.1 8.33% 50 205 Silver
    Uranium Uranium 8.42 27.25% 13.5 2.2s 19.5% 6.14 8.33% 21 2.2s 31.5% 9.55 75% 8.2 2s 12% 4.1 8.33% 250 250 Silver
    Wood Wood 5.75 17.15% 8.1 2s 11.7% 4.05 8.33% 12.6 2s 18.9% 6.3 75% 8.2 2s 12% 4.1 8.33% 65 51 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Thrumbo horn[edit]


    A weapon without quality and without materials:

    {{Weapon Stats Table/Melee|Thrumbo horn}}
    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Thrumbo horn Thrumbo horn Point (Stab) Point (Scratch) Base (Blunt) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    9.44 34.63% 28 2.6s 42% 10.77 37.5% 28 2.6s 42% 10.77 37.5% 9 2s 13.5% 4.5 8.33% 8.2 2s 12% 4.1 8.33% 150 800 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder