Difference between revisions of "Revenant"
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== Summary == | == Summary == | ||
− | The Revenant is an advanced [[entity]] hunting for colonists to hypnotize. Colonists that have been caught by a Revenant will be plagued by condition called [[Revenant hypnosis]], which makes the colonist incapable of doing any | + | The Revenant is an advanced [[entity]] hunting for colonists to hypnotize. Colonists that have been caught by a Revenant will be plagued by a condition called [[Revenant hypnosis]], which makes the colonist incapable of doing any activities. After successfully hypnotizing a victim, the Revenant will flee and hide to hibernate, just to return eventually to find another victim. The Revenant is linked to the colonists it hypnotizes, meaning the hypnotization will end when the Revenant is killed. It is not limited only to the player's pawns, but is also capable of hypnotizing visiting guests and traders. |
− | Upon death, the revenant will drop a [[Revenant spine]], which will unlock the [[Revenant invisibility]] dark research project. It will also stain the ground around it with an oily looking black stain, which is purely a cosmetic effect and not permanent. The spine can be carried to a [[holding platform]] to reform and resurrect the revenant, or can be crushed to kill the revenant permanently. | + | Upon death, the revenant will drop a [[Revenant spine]], which will unlock the [[Revenant invisibility]] dark research project. It will also stain the ground around it with an oily looking black stain, which is purely a cosmetic effect and not permanent. The spine can be carried to a [[holding platform]] to reform and resurrect the revenant, or can be crushed to kill the revenant permanently, which will yield a [[shard]]. |
+ | |||
+ | === Yield === | ||
+ | The revenant yields 4 [[bioferrite]] and 200W per day. | ||
== Analysis == | == Analysis == | ||
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Fleeing or rather moving Revenants leave behind black scratches, which gives the player a chance to track their movement and get a sense of its whereabouts. | Fleeing or rather moving Revenants leave behind black scratches, which gives the player a chance to track their movement and get a sense of its whereabouts. | ||
− | Additionally, hidden Revenants can be revealed with | + | Additionally, hidden Revenants can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire. Sometimes, damaging the specter will make it drop Revenant flesh which can be studied to better understand the creature, making it easier to find and track it down on the next encounter. |
A [[Proximity detector]] is capable of detecting a hidden Revenant, but it will not reveal it. Still, it can be used to help narrow its hiding area. | A [[Proximity detector]] is capable of detecting a hidden Revenant, but it will not reveal it. Still, it can be used to help narrow its hiding area. |
Revision as of 12:34, 20 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Revenant
A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night.
Outlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it.
A hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire.
Base Stats
- Type
- Entity
The Revenant is an advanced entity added by the Anomaly DLC.
Acquisition
Acquisition text
Summary
The Revenant is an advanced entity hunting for colonists to hypnotize. Colonists that have been caught by a Revenant will be plagued by a condition called Revenant hypnosis, which makes the colonist incapable of doing any activities. After successfully hypnotizing a victim, the Revenant will flee and hide to hibernate, just to return eventually to find another victim. The Revenant is linked to the colonists it hypnotizes, meaning the hypnotization will end when the Revenant is killed. It is not limited only to the player's pawns, but is also capable of hypnotizing visiting guests and traders.
Upon death, the revenant will drop a Revenant spine, which will unlock the Revenant invisibility dark research project. It will also stain the ground around it with an oily looking black stain, which is purely a cosmetic effect and not permanent. The spine can be carried to a holding platform to reform and resurrect the revenant, or can be crushed to kill the revenant permanently, which will yield a shard.
Yield
The revenant yields 4 bioferrite and 200W per day.
Analysis
These entities are quite fast and turn invisible after getting some distance to the colonists, so catching and killing it poses a challenge for unprepared settlements. Especially spread-out settlements where Revenants can pick victims without anyone around can be crippled badly by it returning over and over again.
Fleeing or rather moving Revenants leave behind black scratches, which gives the player a chance to track their movement and get a sense of its whereabouts.
Additionally, hidden Revenants can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire. Sometimes, damaging the specter will make it drop Revenant flesh which can be studied to better understand the creature, making it easier to find and track it down on the next encounter.
A Proximity detector is capable of detecting a hidden Revenant, but it will not reveal it. Still, it can be used to help narrow its hiding area.
Revenants hypnosis can be cured by the Unnatural Healing ability.
Version history
- Anomaly DLC Release - Added.
- 1.5.4069 - Revenant flammability reduced, effectively fireproof.