Difference between revisions of "Proximity detector"
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− | The proximity detector is a building added by the Anomaly expansion to aid in the detection of | + | The proximity detector is a building added by the Anomaly expansion to aid in the detection of invisible creatures. |
== Acquisition == | == Acquisition == | ||
− | When starting a game with the Researchers scenario you will have one proximity detector by default, but lack the ability to make more. In order to make proximity detectors you must have completed the proximity detector research, which is unlocked after encountering a sightstealer for the first time. | + | When starting a game with the Researchers scenario you will have one proximity detector by default, but lack the ability to make more. In order to make proximity detectors you must have completed the proximity detector research, which is unlocked after encountering a [[sightstealer]] for the first time. |
== Summary == | == Summary == | ||
− | The proximity detector provides an easy way to tell if a sightstealer is in the surrounding area | + | The proximity detector provides an easy way to tell if a sightstealer, [[revenant]], or any other invisible creature is in the surrounding area. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are. |
== Analysis == | == Analysis == | ||
− | While proximity detectors may seem helpful, they only provide a small benefit. By the time a detector is activated it will likely be too late to get colonists into a | + | While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating. |
+ | |||
+ | Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a [[disruptor flare pack]], giving a general idea which area to reveal with [[disruptor flare]]s in order to prevent colonists from becoming hypnotized. | ||
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+ | == Trivia == | ||
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+ | * Colonists with the [[revenant vertebrae]] prosthetic spine will also set off the proximity detector if using the psychic invisibility power within range of the detector{{Check Tag|Verify|Does this also happen with the [[invisibility]] [[psycast]]{{RoyaltyIcon}}?}} | ||
== Version history == | == Version history == |
Revision as of 21:23, 29 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Proximity detector
The proximity detector is a building added by the Anomaly expansion to aid in the detection of invisible creatures.
Acquisition
When starting a game with the Researchers scenario you will have one proximity detector by default, but lack the ability to make more. In order to make proximity detectors you must have completed the proximity detector research, which is unlocked after encountering a sightstealer for the first time.
Summary
The proximity detector provides an easy way to tell if a sightstealer, revenant, or any other invisible creature is in the surrounding area. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are.
Analysis
While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating.
Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a disruptor flare pack, giving a general idea which area to reveal with disruptor flares in order to prevent colonists from becoming hypnotized.
Trivia
- Colonists with the revenant vertebrae prosthetic spine will also set off the proximity detector if using the psychic invisibility power within range of the detector<span title="Does this also happen with the invisibility psycast?" style="border-bottom:1px dotted">[Verify]
Version history
- Anomaly DLC Release - Added