Difference between revisions of "Frenzy inducer"
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− | + | The '''Frenzy inducer'' is a building in the [[Anomaly DLC]] that increases the [[move speed]] and [[Global Work Speed]] of pawns at the cost of work [[mental breaks]]. | |
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== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
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− | + | It has a range of 8 tiles in which it gives your colonists{{Check Tag|Only?|Slaves, friendlies, prisoners, enemies etc?}} the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. | |
− | It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. | ||
Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk | Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk | ||
Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks. | Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks. |
Revision as of 21:19, 19 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Frenzy inducer
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 50 kg
- HP
- 100
- Flammability
- 50%
Building
- Placeable
- True
- Terrain Affordance
- Heavy
- Power
- -150 W
Creation
- Required Research
- Frenzy inducer
The 'Frenzy inducer is a building in the Anomaly DLC that increases the move speed and Global Work Speed of pawns at the cost of work mental breaks.
Acquisition
Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 100 Bioferrite and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.
Summary
It has a range of 8 tiles in which it gives your colonists[Only?] the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.
Analysis
The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.
Version history
- Anomaly DLC Release - Added