Difference between revisions of "Frenzy inducer"

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The '''Frenzy inducer'' is a building in the [[Anomaly DLC]] that increases the [[move speed]] and [[Global Work Speed]] of pawns at the cost of work [[mental breaks]].
 
 
INTRO TEXT
 
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
This building has 100 hp
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It takes 1 shard and 100 bioferrite to build
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It has a range of 8 tiles in which it gives your colonists{{Check Tag|Only?|Slaves, friendlies, prisoners, enemies etc?}} the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff.
It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff.
 
 
Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk
 
Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk
 
Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.
 
Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.

Revision as of 21:19, 19 May 2024

Frenzy inducer

Frenzy inducer

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
495 Silver
Mass
50 kg
HP
100
Flammability
50%

Building

Placeable
True
Terrain Affordance
Heavy
Power
-150 W

Creation

Required Research
Frenzy inducer
Resources to make
Shard 1 + Bioferrite 100
Deconstruct yield
Shard 0 - 1 + Bioferrite 50
Destroy yield
Shard 0 - 1 + Bioferrite 25

The 'Frenzy inducer is a building in the Anomaly DLC that increases the move speed and Global Work Speed of pawns at the cost of work mental breaks.

Acquisition

Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 100 Bioferrite and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.

Summary

It has a range of 8 tiles in which it gives your colonists[Only?] the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.

Analysis

The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.

Version history