Difference between revisions of "Template:Psychic Sensitivity Factor Table"

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(Added Voidsight condition.)
 
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| Condition
 
| Condition
 
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| ×0%
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| {{Bad|×0%}}
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|-
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! {{AnomalyIcon}}
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! style='text-align: left !important;'| [[Voidsight serum|Voidsight]]
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| Condition
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| {{Good|×125%}}
 
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| Condition
 
| Condition
 
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| {{Good|×200%}}
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|-
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! {{AnomalyIcon}}
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! style='text-align: left !important;'| [[Bioferrite]] equipment
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| Apparel / Weapon
 
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| -
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| {{Good|×106 - 120%}} {{ref label|QualityBioferrite|QB}}
 
| -
 
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| {{Good|+0.04}}
 
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:{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
 
:{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
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:{{note|Stacking|D}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
 
:{{note|Stacking|D}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
 
:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
 
:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00x
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:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
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:{{note|QualityBioferrite|QB}} Value scales with [[Quality]]. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
 
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times.
 
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times.
 
:{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
 
:{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
<noinclude>[[Category: Customized table templates]]</noinclude>
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<noinclude>{{Recode|reason=1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote}} [[Category: Customized table templates]]</noinclude>

Latest revision as of 20:02, 7 August 2024

Name Type Sensitivity Bonus Sensitivity Multiplier Neural Heat Limit [C] Recovery Rate Bonus
Content from Rimworld core game only Sight Capacity +0 – 50%[B] - +0 - 40 -
Content from Rimworld core game only Psychically hypersensitive Trait +80% - +64 -
Content from Rimworld core game only Psychically sensitive Trait +40% - +32 -
Content from Rimworld core game only Psychically dull Trait −50% - −40 -
Content from Rimworld core game only Psychically deaf Trait −100% - −80 -
Content from Rimworld core game only Psychic foil helmet Apparel −90% - −72 -
Content added by the Royalty DLC Prestige recon armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige recon helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] - +4 – 12 [Q] +0.033
Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.05
Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] - +8 – 24 [Q] +0.083
Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.066
Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] - +16 – 48 [Q] +0.091
Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] - +20 – 60 [Q] +0.083
Content added by the Royalty DLC Psychic Hypersensitizer persona weapon [A] Weapon +40% - +32 -
Content added by the Royalty DLC Psychic Sensitivity persona weapon [A] Weapon +20% - +16 -
Content added by the Royalty DLC Psychic Quiet persona weapon [A] Weapon −15% - −12 -
Content added by the Royalty DLC Psychic Fog persona weapon [A] Weapon −30% - −24 -
Content added by the Royalty DLC Neural Cooling persona weapon [A] Weapon - - - +0.15
Content added by the Royalty DLC Psychic sensitizer Implant +25% - +20 -
Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] - +24[D] -
Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] - +4 – 8[E] -
Content added by the Biotech DLC Psy-sensitive Gene +20% - +16 +0.1
Content added by the Biotech DLC Super psy-sensitive Gene +40% - +32 +0.2
Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] - +20 – 80 [DR] +0.05 - 0.2
Content added by the Biotech DLC Deathrest exhaustion Condition −100% - −80 -
Content added by the Anomaly DLC Psychophage Condition +50% [P] - +40 [P] -
Content added by the Anomaly DLC Psychically dead Condition - ×0% - -
Content added by the Anomaly DLC Voidsight Condition - ×125% - -
Content added by the Anomaly DLC Void touched Condition - ×200% - -
Content added by the Anomaly DLC Bioferrite equipment Apparel / Weapon - ×106 − 120% [QB] - +0.04
^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
^DR Each pump stacks additively, up to a maximum of 4 times.
^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.