Difference between revisions of "Insectoids"

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{{See also|Infestation}}
{{see also|Infestation}}
 
'''Insectoids''' are slow-moving, melee-only insect-like [[animals]]. They are not always automatically hostile to colonists, but can be a serious surprise threat to any colony when encountered during an [[infestation]].
 
 
 
== Lore ==
 
{{See also|Lore}}
 
<onlyinclude>
 
 
{{Quote|These giant insect-like creatures live underground and burrow up to attack when attracted by noise or pheromone signals. Originally from the planet Sorne, interstellar entrepreneurs managed to capture, genetically-modify, and vat-grow the insect colonies for use as weapons. It's not clear who placed Sorne insects on this planet, but they are here and as dangerous as ever.|Faction description}}
 
{{Quote|These giant insect-like creatures live underground and burrow up to attack when attracted by noise or pheromone signals. Originally from the planet Sorne, interstellar entrepreneurs managed to capture, genetically-modify, and vat-grow the insect colonies for use as weapons. It's not clear who placed Sorne insects on this planet, but they are here and as dangerous as ever.|Faction description}}
Only a limited amount is known as about the origins of Insectoids, and most is provided from the faction description above. The planet Sorne was the original homeworld of the [[insectoid]]s, before they were captured, genetically modified, and [[Lore#Technologies and Militaries|vat-grown]] by interstellar entrepreneurs for use as weapons, and exported to other worlds by parties unknown. As all seemingly-alien life is claimed to have originated on Earth,<includeonly><ref name="Cryptosleep Revival Briefing"/></includeonly><noinclude><ref name="Cryptosleep Revival Briefing">[[Lore#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref></noinclude> it is possible that the original pre-weaponization Sorne Geneline evolved from Earth life on the planet, or were already genetically engineered for some reason before being modified again.<ref name="Insectoid Faction Description">[[Insectoid]] Faction Description</ref>
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'''Insectoids''' are an ecosystem of genetically engineered insect-like [[animals]] that function, in part, like a permanently hostile [[faction]]. The insectoids that populate this faction are slow-moving, melee-only animals that are themselves are not always automatically hostile to colonists, but can be a serious surprise threat to any colony when encountered during an [[infestation]].  
  
The purpose of the modification is known however - they were intended to act as artificial ecosystem of insectoids designed to fight mechanoid invasions.<ref name="Megascarab Description">[[Megascarab]] description</ref> Given the past tense used in the source, it is possible that the current insectoid ecosystem seen on the rimworld does not function as originally designed. Notably however, [[mechanoids]] and insectoids do remain permanently hostile to each other, a fact that can occasionally be exploited.</onlyinclude>
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== Pawns ==
===References===
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{{:Insectoids/Pawns}}
<references/>
 
  
 
== Summary ==
 
== Summary ==
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[[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|200px|thumb|right|Insectoids from Infestation attack after triggering old trap]]
Insectoids have no "ranged" attack, relying purely on their powerful melee abilities in combat. Once triggered, they move slowly, attack directly and mindlessly, so are vulnerable to traps and more sophisticated tactics including kiting.
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Insectoids are [[animal]]s. Uniquely, insectoids experience [[hypothermic slowdown]] instead of [[hypothermia]]. They have 100% [[Toxic Resistance]], rendering them immune to [[toxic buildup]] from any source. When butchered, they give [[insect meat]], which is disgusting for humans to eat. Insectoids may be tamed, but as most spawn hostile, it is a very difficult task - often relying on the [[bond]] chance whenever you tend to them.
  
Like pirates, they have a hostile attitude to every faction in the world, including [[ancients]] and [[mechanoids]]. It is possible to manipulate this to your advantage if both are on the map at the same time.
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=== Infestation ===
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As part of an [[infestation]], they are a "faction" that is hostile to every other faction in the world. They will maintain [[hive]]s, which, if left untampered, will produce more insectoids - as well as [[insect jelly]]. Unlike other raiders, and because they are animals, insectoids don't have any ranged attacks. However, their decent armor and sheer numbers make them extreme threats if not handled properly.
  
[[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|200px|thumb|right|Insectoids from Infestation attack after triggering old trap]]
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Infestations will normally stay within a 10-tile radius from their hive. While awake, insectoids will attack any creature within that radius. Insectoids are "triggered" when any of them are downed or killed, for any reason. Once triggered, they'll rush vaguely towards colonists and buildings, up to 100 tiles away, attempting to find other hostiles. An insectoid will continue to chase if they see an enemy, and the 100 tile radius resets from where they last slept. They move slowly and attack directly and mindlessly, so are vulnerable to to more sophisticated tactics like kiting. Insectoids will mine through walls and rock anywhere they roam around, even to the point of ceiling collapses. If neccessary to reach their targets, triggered insects will behave like sappers, or even mine through [[collapsed rocks]], a terrain they normally ignore to ensure their nests remain safe underground.
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The Too Deep: Infestation [[event]], caused by using [[deep drill]]s, creates hostile insectoids but without hives. Hostile insectoids may also be found in [[Ancient shrine|ancient structure]]s and the [[ancient cryptosleep casket]]s inside them.
  
Insectoids from infestations may trigger traps, causing them to rush towards a random direction up to 100 tiles away in a single horde and then return when no hostile was found. It's best to let them retreat before striking again, to prevent them from rushing through the whole map, as any tile they use to sleep will reset their range until they get back to their hives.  
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===Wild Insectoids===
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[[Megascarab]]s may be found in the wild in the desert or extreme desert [[biome]]s, where they are not hostile until attacked. Other insectoid types are not found naturally. If a hostile insect is [[downed]] and has no hive, they will become neutral.
  
* Megascarabs inhabit [[desert]] and [[extreme desert]] maps together with other [[animal|local animals]], and are non-hostile unless harmed. This is the only insectoid form to be "local wildlife" to a [[biome]].
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== Lore ==
* During an [[infestation]], all varieties may spawn from [[hive]]s, and keep spawning until the hive is destroyed. Insectoids will protect their hive by attacking any humans or animals that venture too close but keep to themselves otherwise.
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{{See also|Lore}}
* Insectoids may also be found in [[Ancient shrine|ancient structure]]s. Additionally megascarabs may also be found within [[ancient cryptosleep casket]]s. Since the Ancient structures are usually under a mountain, sudden infestations can take place in the underground areas as separate events.
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<onlyinclude>
* It is ''possible'' to tame them, but, since they are always hostile, it's usually only once they are [[downed]].
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Only a limited amount is known as about the origins of Insectoids, and most is provided from the faction description above. The planet Sorne was the original homeworld of the [[insectoid]]s, before they were captured, genetically modified, and [[Lore#Technologies and Militaries|vat-grown]] by interstellar entrepreneurs for use as weapons, and exported to other worlds by parties unknown. As all seemingly-alien life is claimed to have originated on Earth,<includeonly><ref name="Cryptosleep Revival Briefing"/></includeonly><noinclude><ref name="Cryptosleep Revival Briefing">[[Lore#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref></noinclude> it is possible that the original pre-weaponization Sorne Geneline evolved from Earth life on the planet, or were already genetically engineered for some reason before being modified again.<ref name="Insectoid Faction Description">[[Insectoid]] Faction Description</ref>
* All insectoids experience [[hypothermic slowdown]] instead of [[hypothermia]] and have 0 [[Toxic Sensitivity]], rendering them immune to [[toxic buildup]] from any source.
 
  
== Types ==
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The purpose of the modification is known however - they were intended to act as artificial ecosystem of insectoids designed to fight mechanoid invasions.<ref name="Megascarab Description">[[Megascarab]] description</ref> Given the past tense used in the source, it is possible that the current insectoid ecosystem seen on the rimworld does not function as originally designed. Notably however, [[mechanoids]] and insectoids do remain permanently hostile to each other, a fact that can occasionally be exploited.</onlyinclude>
{{List|Insectoid|}}
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== Pawns ==
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=== References ===
{| {{STDT| c_01 text-center}}
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<references/>
! Pawn Type !! Image !! Combat Power !! Armor || DPS !! Additional Info
 
|-
 
! [[Megascarab]]
 
|[[{{Q|Megascarab|Image}}|50px]] || 40 || {{Q|Megascarab|Armor - Sharp}}% / {{Q|Megascarab|Armor - Blunt}}% / {{Q|Megascarab|Armor - Heat|0}}% || {{Q|Megascarab|Mob Average DPS}} || <!--Before adding anything to these sections, see its purpose on other faction pages. They are not for general analysis-->
 
|-
 
! [[Megaspider]]
 
|[[{{Q|Megaspider|Image}}|50px]] || 150 || {{Q|Megaspider|Armor - Sharp}}% / {{Q|Megaspider|Armor - Blunt}}% / {{Q|Megaspider|Armor - Heat|0}}% || {{Q|Megaspider|Mob Average DPS}} || -
 
|-
 
! [[Spelopede]]
 
|[[{{Q|Spelopede|Image}}|50px]] || 75 || {{Q|Spelopede|Armor - Sharp}}% / {{Q|Spelopede|Armor - Blunt}}% / {{Q|Spelopede|Armor - Heat|0}}% || {{Q|Spelopede|Mob Average DPS}} || -
 
|-
 
|}
 
  
  
{{nav|factions|wide}}
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{{Nav|factions|wide}}
{{disambiguation}}
 
 
[[Category:Factions]]
 
[[Category:Factions]]
 
[[Category:Animals|#Insectoids]]
 
[[Category:Animals|#Insectoids]]

Latest revision as of 21:49, 27 August 2024

These giant insect-like creatures live underground and burrow up to attack when attracted by noise or pheromone signals. Originally from the planet Sorne, interstellar entrepreneurs managed to capture, genetically-modify, and vat-grow the insect colonies for use as weapons. It's not clear who placed Sorne insects on this planet, but they are here and as dangerous as ever.

— Faction description

Insectoids are an ecosystem of genetically engineered insect-like animals that function, in part, like a permanently hostile faction. The insectoids that populate this faction are slow-moving, melee-only animals that are themselves are not always automatically hostile to colonists, but can be a serious surprise threat to any colony when encountered during an infestation.

Pawns[edit]

Pawn Type Combat Power Armor (S/B/H) Health scale Body size DPS Move speed Additional Info
Megascarab
Megascarab
40 0.72% / 0.18% / 0% 0.4 0.2 1.4 3.75 c/s -
Megaspider
Megaspider
150 0.27% / 0.18% / 0% 2.5 1.2 2.52 3.6 c/s -
Spelopede
Spelopede
75 18% / 18% / 0% 1.7 0.8 2.02 3.65 c/s -

Summary[edit]

Insectoids from Infestation attack after triggering old trap

Insectoids are animals. Uniquely, insectoids experience hypothermic slowdown instead of hypothermia. They have 100% Toxic Resistance, rendering them immune to toxic buildup from any source. When butchered, they give insect meat, which is disgusting for humans to eat. Insectoids may be tamed, but as most spawn hostile, it is a very difficult task - often relying on the bond chance whenever you tend to them.

Infestation[edit]

As part of an infestation, they are a "faction" that is hostile to every other faction in the world. They will maintain hives, which, if left untampered, will produce more insectoids - as well as insect jelly. Unlike other raiders, and because they are animals, insectoids don't have any ranged attacks. However, their decent armor and sheer numbers make them extreme threats if not handled properly.

Infestations will normally stay within a 10-tile radius from their hive. While awake, insectoids will attack any creature within that radius. Insectoids are "triggered" when any of them are downed or killed, for any reason. Once triggered, they'll rush vaguely towards colonists and buildings, up to 100 tiles away, attempting to find other hostiles. An insectoid will continue to chase if they see an enemy, and the 100 tile radius resets from where they last slept. They move slowly and attack directly and mindlessly, so are vulnerable to to more sophisticated tactics like kiting. Insectoids will mine through walls and rock anywhere they roam around, even to the point of ceiling collapses. If neccessary to reach their targets, triggered insects will behave like sappers, or even mine through collapsed rocks, a terrain they normally ignore to ensure their nests remain safe underground.

The Too Deep: Infestation event, caused by using deep drills, creates hostile insectoids but without hives. Hostile insectoids may also be found in ancient structures and the ancient cryptosleep caskets inside them.

Wild Insectoids[edit]

Megascarabs may be found in the wild in the desert or extreme desert biomes, where they are not hostile until attacked. Other insectoid types are not found naturally. If a hostile insect is downed and has no hive, they will become neutral.

Lore[edit]

Only a limited amount is known as about the origins of Insectoids, and most is provided from the faction description above. The planet Sorne was the original homeworld of the insectoids, before they were captured, genetically modified, and vat-grown by interstellar entrepreneurs for use as weapons, and exported to other worlds by parties unknown. As all seemingly-alien life is claimed to have originated on Earth,[1] it is possible that the original pre-weaponization Sorne Geneline evolved from Earth life on the planet, or were already genetically engineered for some reason before being modified again.[2]

The purpose of the modification is known however - they were intended to act as artificial ecosystem of insectoids designed to fight mechanoid invasions.[3] Given the past tense used in the source, it is possible that the current insectoid ecosystem seen on the rimworld does not function as originally designed. Notably however, mechanoids and insectoids do remain permanently hostile to each other, a fact that can occasionally be exploited.

References[edit]

  1. Cryptosleep Revival Briefing
  2. Insectoid Faction Description
  3. Megascarab description