Difference between revisions of "User:JuliaCat"

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== To-Do / Plans ==
 
== To-Do / Plans ==
  
=== Master Pages ===
+
=== Stats ===
* [[Hediffs]] (Includes Recipes and ThingDefs defined within the Hediff files as well)
+
* Quality Control (Verifying proper data formats, working links to corresponding things, etc)
** <s>Core</s>
+
* Missing stats / stat info
 +
 
 +
* Stat Subpages for each main xml file (Merge Categories into one subpage)
 +
The current issue with such is that there are a lot of details that have to be gone over manually and corrected, most of which span the entirety of the 230 stats. These changes would have to be propagated through one subpage edit at a time, while they would have already been fixed on a master file.
 +
 
 +
* Singular list of all stats:
 +
** [[List of all Stats]]
 +
This for the most part solves the predominant issue, at least until all of the data is worked on and can be deemed sufficient enough to then be split up onto Stat Subpages. This List of all Stats page could then be turned into a table that transcludes all of the subpages into one.
 +
 
 +
* List of aformentioned Stat Subpages:
 +
** Core (RimWorld\Data\Core\Defs\Stats)
 +
*** [[Stat/Categories]] (StatCategories.xml)
 +
*** [[Stat/Core Abilities]] (Stats_Abilities.xml)
 +
*** [[Stat/Core Apparel]] (Stats_Apparel.xml)
 +
*** [[Stat/Core Basics General]] (Stats_Basics_General.xml)
 +
*** [[Stat/Core Basics Special]] (Stats_Basics_Special.xml)
 +
*** [[Stat/Core Building Special]] (Stats_Building_Special.xml)
 +
*** [[Stat/Core Pawns Combat]] (Stats_Pawns_Combat.xml)
 +
*** [[Stat/Core Pawns General]] (Stats_Pawns_General.xml)
 +
*** [[Stat/Core Pawns Social]] (Stats_Pawns_Social.xml)
 +
*** [[Stat/Core Pawns Work General]] (Stats_Pawns_WorkGeneral.xml)
 +
*** [[Stat/Core Pawns Work Medical]] (Stats_Pawns_WorkMedical.xml)
 +
*** [[Stat/Core Pawns Work Recipes]] (Stats_Pawns_WorkRecipes.xml)
 +
*** [[Stat/Core Stuff]] (Stats_Stuff.xml)
 +
*** [[Stat/Core Weapons Melee]] (Stats_Weapons_Melee.xml)
 +
*** [[Stat/Core Weapons Ranged]] (Stats_Weapons_Ranged.xml)
 +
** Royalty (RimWorld\Data\Royalty\Defs\Stats)
 +
*** [[Stat/Royalty Apparel]] (Stats_Apparel.xml)
 +
*** [[Stat/Royalty Basics Special]] (Stats_Basics_Special.xml)
 +
*** [[Stat/Royalty Pawns General]] (Stats_Pawns_General.xml)
 +
** Ideology (RimWorld\Data\Ideology\Defs\StatDefs)
 +
*** [[Stat/Ideology Basics Special]] (Stats_Basics_Special.xml)
 +
*** [[Stat/Ideology Buildings Special]] (Stats_Buildings_Special.xml)
 +
*** [[Stat/Ideology Misc]] (Stats_Misc.xml)
 +
*** [[Stat/Ideology Pawns General]] (Stats_Pawns_General.xml)
 +
*** [[Stat/Ideology Pawns Social]] (Stats_Pawns_Social.xml)
 +
*** [[Stat/Ideology Pawns Ideo]] (Stats_Pawns_Ideo.xml)
 +
*** [[Stat/Ideology Pawns Work General]] (Stats_Pawns_WorkGeneral.xml)
 +
** Biotech (RimWorld\Data\Biotech\Defs\Stats)
 +
*** [[Stat/Categories]] (StatCategories.xml)
 +
*** [[Stat/Biotech Buildings Special]] (Stats_Buildings_Special.xml)
 +
*** [[Stat/Biotech Misc]] (Stats_Misc.xml)
 +
*** [[Stat/Biotech Pawns Combat]] (Stats_Pawns_Combat.xml)
 +
*** [[Stat/Biotech Pawns General]] (Stats_Pawns_General.xml)
 +
*** [[Stat/Biotech Work General]] (Stats_Pawns_WorkGeneral.xml)
 +
** Anomaly (RimWorld\Data\Anomaly\Defs\StatDefs)
 +
*** [[Stat/Anomaly Containment]] + [[Stat/Categories]] (Stats_Containment.xml)
 +
*** [[Stat/Anomaly Pawns Misc]] (Stats_Pawns_Misc.xml)
 +
*** [[Stat/Anomaly Psychic Rituals]] + [[Stat/Categories]] (Stats_PsychicRituals.xml)
 +
*** [[Stat/Categories]] (Stats_Serum.xml)
 +
 
 +
=== Hediffs ===
 +
* Quality Control (Verifying proper data formats, working links to corresponding things, etc)
 +
* [[Hediffs]] (Planned to include RecipeDef's and ThingDef's defined within the Hediffs files as well)
 +
** Core
 +
*** <s>HediffDef's</s>
 +
*** <s>HediffGiverSetDef's (HediffGivers)</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 
** Royalty
 
** Royalty
 +
*** <s>HediffDef's</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 
** Ideology
 
** Ideology
 +
*** <s>HediffDef's</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 
** Biotech
 
** Biotech
** <s>Anomaly</s>
+
*** <s>HediffDef's</s>
* [[Abilities]]
+
*** RecipeDef's
 +
*** ThingDef's
 +
** Anomaly
 +
*** <s>HediffDef's</s>
 +
*** <s>HediffGiverSetDef's (HediffGivers)</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 +
 
 +
=== Master Pages ===
 +
* Abilities
 
* Recipes
 
* Recipes
* Mental States
+
* Mental Breaks / Mental States (essentially Cause / Effect)
  
=== Other ===
+
=== Pawns / Factions / Ideoligion ===
* Missing stats
+
* Cleanup the Pawn Kind tables, and add the missing Pawn Kinds / Pawn Groups to the appropriate official pages
* Include all factions and sub factions, and plenty of polish
+
* Pawn Kinds homepage, or something along the lines of body types, heads, hair, beards, tattoos etc.
 +
* Include all factions and sub factions, and plenty of polish for new and preexisting
 
* Create a template to format info of a faction / ideoligion to appear in a similar format to in-game
 
* Create a template to format info of a faction / ideoligion to appear in a similar format to in-game
* Finish parsing all of the backstory tables, including all available data
+
* Pawns, Factions, and Ideoligions for each:
* Work on [[Template:Section]] for use on ores, heat and light sources, and fueled powered items.
+
** Ancients
* Cleanup the Pawn Kind tables, and add the missing kinds to the appropriate official pages
+
*** Neutral
* Ideoligion page
+
*** Hostile
 +
** Tribes
 +
*** Gentle
 +
*** Fierce
 +
*** Savage
 +
*** Cannibal{{IdeologyIcon}}
 +
*** Nudist{{IdeologyIcon}}
 +
*** Fierce Neanderthal{{BiotechIcon}}
 +
*** Savage Impid{{BiotechIcon}}
 +
** Outlanders
 +
*** Civil
 +
*** Rough
 +
*** Rough Pig{{BiotechIcon}}
 +
*** Refugee{{RoyaltyIcon}}
 +
**** Pawn Kinds
 +
***** Refugee
 +
** Pirates
 +
*** Normal
 +
*** Cannibal{{IdeologyIcon}}
 +
*** Yttakin{{BiotechIcon}}
 +
*** Waster{{BiotechIcon}}
 +
** Empire{{RoyaltyIcon}}
 +
*** Pawns
 +
**** Commoners (+ Empire Slave)
 +
**** Fighters
 +
**** Royals
 +
** Horax Cult{{AnomalyIcon}}
 +
** <s>Insectoids</s> (Nothing really to do here, just including for the sake of a complete list)
 +
** Mechanoids
 +
*** finish mechanoid table
 +
** Entities{{AnomalyIcon}}
 +
*** Enhance entity table with relevant info such as strengths, weaknesses, containment, bioferrite and power generation
 +
** Beggars{{IdeologyIcon}}
 +
**** Pawn Kinds
 +
***** Beggar
 +
** Pilgrims{{IdeologyIcon}}
 +
**** Pawn Kinds
 +
***** Pilgrim
 +
** Sanguophages{{BiotechIcon}}
 +
** Player
 +
*** Factions
 +
**** New Arrivals
 +
***** Scenarios
 +
****** Crashlanded
 +
****** Rich Explorer
 +
****** Naked Brutality
 +
****** The Mechanitor{{BiotechIcon}}
 +
****** The Sanguophage{{BiotechIcon}}
 +
**** New Tribe
 +
***** Scenarios
 +
****** Lost Tribe
 +
**** Research Expedition{{AnomalyIcon}}
 +
***** Scenarios
 +
****** The Anomaly
 +
 
 +
* Ideoligion
 
** make memes a dedicated page/subpage: it is way too large to stay on the main page
 
** make memes a dedicated page/subpage: it is way too large to stay on the main page
 
** Similar situation with precepts
 
** Similar situation with precepts
 
** Categorize items based on styleability, style type etc.
 
** Categorize items based on styleability, style type etc.
* Pawn Kinds homepage, or something along the lines of body types, heads, hair, beards, tatoos etc.
+
 
 +
=== Backstories ===
 +
* Finish parsing all of the backstory tables, including all available data (Trying to find a compact way to store all of the existing and additional Categories while still being able to sort by them will be tricky)
 +
 
 +
It could be beneficial to just create two sets of tables: a primary with all categories under one column, providing plenty of space for the remaining info, and then a secondary with the name and link of each backstory under one column, with the remaining columns dedicated to categories. (This should be brought up and discussed up on the backstory talk page)
 +
 
 +
=== Other ===
 +
* Work on [[Template:Section]] for use on ores, heat and light sources, and fueled powered items.
 
* Graphics for different body kinds, displaying hp, body groups and hierarchy, coverage/hit chance, and body part function
 
* Graphics for different body kinds, displaying hp, body groups and hierarchy, coverage/hit chance, and body part function
* finish mechanoid table
 
* Enhance entity table with relevant info such as strengths, weaknesses, containment, bioferrite and power generation
 
  
 
== Pawn Kinds ==
 
== Pawn Kinds ==

Latest revision as of 20:44, 5 September 2024

About[edit]

Avid Rim World player with some past wiki experience, hoping to provide some useful info and functions of everything this game has to offer.

Directory[edit]

  • data
  • Tables
  • test (Merged Table of all of the individual Stat subpages, stat graphs, stat categories, stat bases, various statistics on the stats, and a list of all stat defName's)
  • Test2 (Currently used to host the combined 230 Stat Defs)

To-Do / Plans[edit]

Stats[edit]

  • Quality Control (Verifying proper data formats, working links to corresponding things, etc)
  • Missing stats / stat info
  • Stat Subpages for each main xml file (Merge Categories into one subpage)

The current issue with such is that there are a lot of details that have to be gone over manually and corrected, most of which span the entirety of the 230 stats. These changes would have to be propagated through one subpage edit at a time, while they would have already been fixed on a master file.

This for the most part solves the predominant issue, at least until all of the data is worked on and can be deemed sufficient enough to then be split up onto Stat Subpages. This List of all Stats page could then be turned into a table that transcludes all of the subpages into one.

Hediffs[edit]

  • Quality Control (Verifying proper data formats, working links to corresponding things, etc)
  • Hediffs (Planned to include RecipeDef's and ThingDef's defined within the Hediffs files as well)
    • Core
      • HediffDef's
      • HediffGiverSetDef's (HediffGivers)
      • RecipeDef's
      • ThingDef's
    • Royalty
      • HediffDef's
      • RecipeDef's
      • ThingDef's
    • Ideology
      • HediffDef's
      • RecipeDef's
      • ThingDef's
    • Biotech
      • HediffDef's
      • RecipeDef's
      • ThingDef's
    • Anomaly
      • HediffDef's
      • HediffGiverSetDef's (HediffGivers)
      • RecipeDef's
      • ThingDef's

Master Pages[edit]

  • Abilities
  • Recipes
  • Mental Breaks / Mental States (essentially Cause / Effect)

Pawns / Factions / Ideoligion[edit]

  • Cleanup the Pawn Kind tables, and add the missing Pawn Kinds / Pawn Groups to the appropriate official pages
  • Pawn Kinds homepage, or something along the lines of body types, heads, hair, beards, tattoos etc.
  • Include all factions and sub factions, and plenty of polish for new and preexisting
  • Create a template to format info of a faction / ideoligion to appear in a similar format to in-game
  • Pawns, Factions, and Ideoligions for each:
    • Ancients
      • Neutral
      • Hostile
    • Tribes
      • Gentle
      • Fierce
      • Savage
      • CannibalContent added by the Ideology DLC
      • NudistContent added by the Ideology DLC
      • Fierce NeanderthalContent added by the Biotech DLC
      • Savage ImpidContent added by the Biotech DLC
    • Outlanders
      • Civil
      • Rough
      • Rough PigContent added by the Biotech DLC
      • RefugeeContent added by the Royalty DLC
        • Pawn Kinds
          • Refugee
    • Pirates
      • Normal
      • CannibalContent added by the Ideology DLC
      • YttakinContent added by the Biotech DLC
      • WasterContent added by the Biotech DLC
    • EmpireContent added by the Royalty DLC
      • Pawns
        • Commoners (+ Empire Slave)
        • Fighters
        • Royals
    • Horax CultContent added by the Anomaly DLC
    • Insectoids (Nothing really to do here, just including for the sake of a complete list)
    • Mechanoids
      • finish mechanoid table
    • EntitiesContent added by the Anomaly DLC
      • Enhance entity table with relevant info such as strengths, weaknesses, containment, bioferrite and power generation
    • BeggarsContent added by the Ideology DLC
        • Pawn Kinds
          • Beggar
    • PilgrimsContent added by the Ideology DLC
        • Pawn Kinds
          • Pilgrim
    • SanguophagesContent added by the Biotech DLC
    • Player
      • Factions
        • New Arrivals
          • Scenarios
            • Crashlanded
            • Rich Explorer
            • Naked Brutality
            • The MechanitorContent added by the Biotech DLC
            • The SanguophageContent added by the Biotech DLC
        • New Tribe
          • Scenarios
            • Lost Tribe
        • Research ExpeditionContent added by the Anomaly DLC
          • Scenarios
            • The Anomaly
  • Ideoligion
    • make memes a dedicated page/subpage: it is way too large to stay on the main page
    • Similar situation with precepts
    • Categorize items based on styleability, style type etc.

Backstories[edit]

  • Finish parsing all of the backstory tables, including all available data (Trying to find a compact way to store all of the existing and additional Categories while still being able to sort by them will be tricky)

It could be beneficial to just create two sets of tables: a primary with all categories under one column, providing plenty of space for the remaining info, and then a secondary with the name and link of each backstory under one column, with the remaining columns dedicated to categories. (This should be brought up and discussed up on the backstory talk page)

Other[edit]

  • Work on Template:Section for use on ores, heat and light sources, and fueled powered items.
  • Graphics for different body kinds, displaying hp, body groups and hierarchy, coverage/hit chance, and body part function

Pawn Kinds[edit]