Difference between revisions of "Horseshoes pin"
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− | {{ | + | {{Infobox main|building |
− | |name = Horseshoes pin | + | | name = Horseshoes pin |
− | |description= A simple ancient game played with a | + | | image = Horseshoe and Horseshoes Pin.png |
− | | | + | | description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. |
− | | | + | | type = Building |
− | | | + | | type2 = Recreation |
− | | | + | | placeable = true |
− | | | + | | path cost = 14 |
− | |size = 1 ˣ 1 | + | | minifiable = true |
− | |hp = | + | | size = 1 ˣ 1 |
− | | | + | | mass base = 3 |
− | | | + | | flammability = 1 |
− | |work to make = 100 | + | | hp = 75 |
− | | | + | | sell price multiplier = 0.7 |
− | }} | + | | recreation power = 1 |
− | A '''horseshoes pin''' is | + | | recreation type = dexterity play |
+ | | terrain affordance = light | ||
+ | | thingCategories = BuildingsJoy | ||
+ | | work to make = 100 | ||
+ | | stuff tags = Metallic, Woody, Stony | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 10 | ||
+ | | page verified for version = 1.2.2900 | ||
+ | }} | ||
+ | A '''horseshoes pin''' is a piece of [[recreation]] furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce. | ||
− | + | It is the equivalent to the [[Tech levels|Neolithic]] [[hoopstone ring]], and only available to factions of Medieval tech level or above. | |
− | + | == Acquisition == | |
− | == | + | {{Acquisition}} Horseshoes pins can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Arrivals]]. [[Scenario_system#New Tribe vs New Arrivals|New Tribes]] can never construct horseshoes pins, and instead have the exclusive ability to construct [[hoopstone ring]]s. |
− | |||
− | {{ | + | Regardless of the material used, a horseshoe pin has no [[quality]] level. |
− | [[ | + | |
− | [[Category: | + | == Summary == |
+ | {{Stub|section=1|reason=Missing summary details}} | ||
+ | |||
+ | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | ||
+ | |||
+ | To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | ||
+ | |||
+ | [[File:Horseshoe Pin Use Area Example.png|center|thumb|Pawns can stand on the highlighted sections, as denoted by gold tile.]] | ||
+ | |||
+ | A pawn must have a [[Manipulation]] capacity above 0% to play. | ||
+ | |||
+ | Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{Ticks|1}}, or {{#expr: 60*0.003}} XP per second. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc}} | ||
+ | The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | ||
+ | |||
+ | {{Building Stats Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.10.785|0.10.785]] - Added with the addition of the [[Recreation|Joy]] system. | ||
+ | |||
+ | {{Nav|joy}} | ||
+ | |||
+ | [[Category:Recreation]] |
Latest revision as of 12:04, 27 September 2024
Horseshoes pin
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 3 kg
- HP
- 75
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.
It is the equivalent to the Neolithic hoopstone ring, and only available to factions of Medieval tech level or above.
Acquisition[edit]
Horseshoes pins can be constructed, each requiring 10 Stuff (Metallic/Woody/Stony, 100 for SMVs) and 100 ticks (1.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. Horseshoes pins can only be constructed by New Arrivals. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.
Regardless of the material used, a horseshoe pin has no quality level.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing summary details. |
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have a Manipulation capacity above 0% to play.
Playing horseshoes increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc. |
The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Stats table
Horseshoes pin | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | 1 | ticks (4.17 secs) | 250150 | 75% | 8.4 |
Gold | 20 | 1 | ticks (1.5 secs) | 9045 | 40% | 1,000 |
Granite blocks | 0 | 1 | ticks (12.33 secs) | 740128 | 0% | 12 |
Limestone blocks | 0 | 1 | ticks (12.33 secs) | 740116 | 0% | 12 |
Marble blocks | 1 | 1 | ticks (11.5 secs) | 69090 | 0% | 12 |
Plasteel | 0 | 1 | ticks (3.67 secs) | 220210 | 0% | 91 |
Sandstone blocks | 0 | 1 | ticks (10.67 secs) | 640105 | 0% | 11 |
Silver | 6 | 1 | ticks (1.67 secs) | 10053 | 40% | 100 |
Slate blocks | 0 | 1 | ticks (12.33 secs) | 74098 | 0% | 12 |
Steel | 0 | 1 | ticks (1.67 secs) | 10075 | 40% | 19 |
Jade | 10 | 1 | ticks (8.33 secs) | 50038 | 0% | 52 |
Uranium | 0 | 1 | ticks (3.17 secs) | 190188 | 0% | 61 |
Wood | 0 | 1 | ticks (1.17 secs) | 7049 | 100% | 12 |