Difference between revisions of "Multi-analyzer"
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== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
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− | As of [[Version/1.3.3200|Version 1.3.3200]], the following projects | + | As of [[Version/1.3.3200|Version 1.3.3200]], the following projects ''require'' the use of the multi-analyzer. Expand to view. |
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* [[Research#Vitals monitor|Vitals monitor]] | * [[Research#Vitals monitor|Vitals monitor]] |
Latest revision as of 12:17, 27 September 2024
Multi-analyzer
Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -200 W
Creation
- Required Research
- Multi-analyzer
- Skill Required
- Construction 8
- Work To Make
- 10,000 ticks (2.78 mins)
- thingCategories
- BuildingsMisc
A multi-analyzer is a miscellaneous structure which allows pawns working on nearby hi-tech research benches to research the most advanced projects on the research tree. Additionally, these benches gain a 10% Research Speed bonus.
Acquisition[edit]
Multi-analyzers can be constructed once the multi-analyzer research project has been completed. Each requires 40 Steel, 50 Plasteel, 20 Gold, 8 Components, 10,000 ticks (2.78 mins) of work modified by the construction speed of the builder, and a construction skill of 8.
Summary[edit]
Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to research projects that require the multi-analyzer. Note that simple research benches cannot be linked to multi-analyzers.
Multi-analyzers also provide a +10% research speed boost, comparable to lowering a 4000 Research point project such as Starflight Basics to 3636 research points at 100% speed. This buff is then multiplied by any and all other factors to research speed.
One multi-analyzer can boost any number of nearby benches at once, but the effects of multiple multi-analyzers do not stack.
As of Version 1.3.3200, the following projects require the use of the multi-analyzer. Expand to view.
- Vitals monitor
- Fabrication
- Advanced fabrication
- Uranium slug turret
- Cryptosleep caskets
- Recon armor
- Marine armor
- Pulse charged munitions
- Bionic replacements
- Starflight basics
- Starflight sensors
- Vacuum cryptosleep casket
- Starship reactor
- Johnson-Tanaka drive
- Machine persuasion
- Cataphract armor
- Artificial metabolism
- Neural computation
- Skin hardening
- Healing factors
- Flesh shaping
- Molecular analysis
- Circadian influence
Analysis[edit]
The multi-analyzer is not strictly necessary unless you want to construct a ship. However, the projects unlocked by the analyzer can be extremely useful, such as Fabrication to free yourself from component trader RNG, or the ability to create marine and cataphract armor.
The research speed buff makes the multi-analyzer a priority to construct, to minimize the amount of research you'll need to do. If you need the multi-analyzer in the future, anyways, then you might as well build one early for the speed boost. Ideally, the requisite plasteel and gold should be sourced before researching the multi-analyzer. Look out for traders with plasteel and gold, or mine it out yourself. The multi-analyzer can eventually pay for itself for its research cost, over time.
Version history[edit]
- 0.12.906 - Added