Difference between revisions of "Ship cryptosleep casket"

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{{Rewrite|reason=Format Standardisation - Split Summary/Analysis. Add 0.3x pawn (not wealth) point [[raid points]] multi for pawns and animals in crypto. Copy changes to [[cryptosleep casket|regular]] and [[Ancient cryptosleep casket|Ancient]] also}}{{infobox main|building|
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{{infobox main|building|
 
|name = Ship cryptosleep casket
 
|name = Ship cryptosleep casket
 
|image = ShipCryptosleepCasket.png|Ship cryptosleep casket
 
|image = ShipCryptosleepCasket.png|Ship cryptosleep casket
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== Acquisition ==
 
== Acquisition ==
Ship cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Additionally, it must be constructed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
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{{Acquisition}}
  
Ship caskets also spawn with the ship in the [[Quests#Journey_offer|Journey offer]] quest.
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They also appears as part of the ship featured in the [[ship to the stars]] quest.
  
==Analysis ==
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== Summary ==
During cryptosleep, the occupants biological functions are suspended and they will not age biologically, only chronologically. The pawns stats and status effects will similarly be frozen (this is not completely true; some effects, such as mood and social, do tick down while in cryptosleep) - their hunger will not decrease, any injuries won't progress and any drug doses will remain the same. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied.
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Ship cryptosleep caskets are required to build and launch a [[ship]]. At least one casket must be loaded in order for a ship to launch.
  
To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket". Alternatively, if the colonist is downed, another colonist can be ordered to carry the downed pawn to the casket.
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A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensitive [[mood]] effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, but at a lesser amount.
  
Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done violently, by applying anesthesia followed by manually directing a colonist to carry them inside or if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
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For colonists, simply select the colonist, right click the casket, and select "Enter ship cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
  
When occupied, an <tt>'Eject sleeper'</tt> button becomes available to allow the player to remove the colonist.
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When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
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When a ship cryptosleep casket is severely damaged{{Check Tag|How damaged?}} it will begin to spark and emit a hissing sound for ??{{Check Tag|How long?}} before exploding, dealing 10 [[Flame]] damage in a 2.66-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
  
===Utility===
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== Analysis==
This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of avoiding withdrawal-induced mental breaks in the event of drug shortages - this technique can be used to save the life of a [[Luciferium]]-user, or decrease total demand over time.  
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Ship cryptosleep caskets are required to launch a [[ship]]. Outside of the ship, any cryptosleep casket can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved.   Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a [[Luciferium]]-user, or decrease total demand over time.  
  
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals till [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.
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With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
 
 
After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
 
 
 
===Space Travel===
 
Unlike other caskets, the ship casket attaches to the ship and can be used to take pawns to the starts to "end" the game. If the player wishes to build a ship to evacuate the planet one casket is required for each colonist and/or animal to be transported. They must be attached to the other ship parts. Any animals must be anesthetized first.
 
  
 
=== Comparisons to other caskets ===
 
=== Comparisons to other caskets ===
 
There are three types of cryptosleep casket:  
 
There are three types of cryptosleep casket:  
* [[Cryptosleep casket]]s
 
* Ship cryptosleep caskets
 
* [[Ancient cryptosleep casket]]s.
 
 
Standard caskets can be built anywhere but require a significant resource and research investment and occupants can only be released by another pawn.
 
 
Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a [[ship structural beam]] to attach to, increasing the cost again. Note however up to 8 caskets can share the one beam. They can be placed anywhere that a beam can be constructed and allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
 
 
Ancient caskets are similar to standard caskets but cannot be constructed. They are found pre-installed in [[ancient shrine]]s and can be freely used once emptied, but cannot be moved from where they are. This can make for inopportune positioning or can require additional investment to protect them. Additionally, the ancient shrine must first be cleared of enemies, occasionally including the [[Ancients|current inhabitants]] of the caskets.
 
 
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Ship cryptosleep caskets are required to build a [[ship]], so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regular caskets and ancient caskets (which require none at all). They also need a [[ship structural beam]] to build, which is both space and resource demanding.
  
 
== Version history ==
 
== Version history ==
Sprite was updated in in A14
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* A14 - Sprite was updated
 
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* Beta 19/1.0 Update - Reduced all costs to build the ship components by 30%
Sprite was updated again at some point.
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* ? - Sprite was updated again at some point.
  
 
<gallery>
 
<gallery>

Latest revision as of 12:30, 27 September 2024

Ship cryptosleep casket

Ship cryptosleep casket

A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.

Base Stats

Type
BuildingShip
Market Value
1035 Silver [Note]
HP
200
Flammability
0%
Rotatable
True
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Heavy

Creation

Required Research
Vacuum cryptosleep casket
Skill Required
Construction 8
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 120 + Uranium 14 + Component 3 + Advanced component 3
Deconstruct yield
Steel 60 + Uranium 7 + Component 1 - 2 + Advanced component 1 - 2
Destroy yield
Steel 30 + Uranium 3 - 4 + Component 0 - 1 + Advanced component 0 - 1

The ship cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation for space travel in addition to the other utilitarian purposes of its non-ship cousin.

Acquisition[edit]

Ship cryptosleep caskets can be constructed once the vacuum cryptosleep casket research project has been completed. Each requires Steel 120 Steel, Uranium 14 Uranium, Component 3 Components, Advanced component 3 Advanced components, 8,000 ticks (2.22 mins) of work modified by the construction speed of the builder, and a construction skill of 8.

Once constructed, they cannot be re-installed, they can only be deconstructed.

They also appears as part of the ship featured in the ship to the stars quest.

Summary[edit]

Ship cryptosleep caskets are required to build and launch a ship. At least one casket must be loaded in order for a ship to launch.

A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensitive mood effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining raid points. This means that pawns do count for determining raid size, but at a lesser amount.

For colonists, simply select the colonist, right click the casket, and select "Enter ship cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant Content added by the Royalty DLC, they can also be EMPed to cause brain shock to quickly and cheaply down them.

When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.

When a ship cryptosleep casket is severely damaged[How damaged?] it will begin to spark and emit a hissing sound for ??[How long?] before exploding, dealing 10 Flame damage in a 2.66-tile radius and potentially igniting flammable pawns, buildings, and flooring in the area. For a full list of effects, see Flame.

Analysis[edit]

Ship cryptosleep caskets are required to launch a ship. Outside of the ship, any cryptosleep casket can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a Luciferium-user, or decrease total demand over time.

With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save enemies/animals for recruitment and taming until an inspiration, particularly - thrumbos and enemies with high resistance.

Comparisons to other caskets[edit]

There are three types of cryptosleep casket:

  • Casket Acquisition Placement Opening Resource Cost
    Cryptosleep casket Built Anywhere Can only be opened by a hauler, using the 'Open' designator Steel 180 + Uranium 5 + Component 4 + Advanced component 1
    Ship cryptosleep casket Built Must Connect to Ship Beam Colonist may eject self Steel 120 + Uranium 14 + Component 3 + Advanced component 3
    (+Steel 200 + Plasteel 40 + Component 3 + Advanced component 1
    per 8 caskets)
    Ancient cryptosleep casket Found in Ancient shrines Where found Can only be opened by a hauler, using the 'Open' designator None
  • Ship cryptosleep caskets are required to build a ship, so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regular caskets and ancient caskets (which require none at all). They also need a ship structural beam to build, which is both space and resource demanding.

    Version history[edit]

    • A14 - Sprite was updated
    • Beta 19/1.0 Update - Reduced all costs to build the ship components by 30%
    • ? - Sprite was updated again at some point.

    See also[edit]