Difference between revisions of "Dye"
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− | + | {{Infobox main|resource | |
| name = Dye | | name = Dye | ||
− | | image = Dye.png | + | | image = Dye c.png |
| description = Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel. | | description = Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| hp = 50 | | hp = 50 | ||
| deterioration = 1 | | deterioration = 1 | ||
− | | marketvalue = | + | | marketvalue = 2.65 |
| mass base = 0.3 | | mass base = 0.3 | ||
| flammability = 0 | | flammability = 0 | ||
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}} | }} | ||
'''Dye''' comes from the [[tinctoria]] plant. It can be used to to paint walls and other buildings {{RimworldIcon}} or dye [[apparel]] and hair at the [[styling station]]{{IdeologyIcon}} | '''Dye''' comes from the [[tinctoria]] plant. It can be used to to paint walls and other buildings {{RimworldIcon}} or dye [[apparel]] and hair at the [[styling station]]{{IdeologyIcon}} | ||
+ | |||
+ | == Acquisition == | ||
+ | Dye is obtained by harvesting [[tinctoria]] plant. Each fully grown plant yields {{Q|Tinctoria|Harvest Yield}} before modifiers for [[AI Storytellers#Harvest yield|Storyteller Harvest Yield]] and the harvesting pawn's [[Plant Harvest Yield]]. Note that by default, Storyteller Harvest Yield varies by difficulty. | ||
+ | |||
+ | == Summary == | ||
+ | {{Stub|section=1|reason=Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc. }} | ||
+ | === Color availability === | ||
+ | The below table attempts to catalog all the colors available. However, note that a different selection of colors is available for paint/hair/apparel, that each selection is ordered very differently, and that only the colors available as paint are named in-game.<!--at least, that I can tell--> | ||
+ | |||
+ | {{Dye Color Table}} | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=General}} | ||
+ | Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. Clothes aren't dyed often, and hair even less, so there is little need to stockpile more than a stack or two for any purposes other than painting a large section of a base. Stockpiles of dye should generally be kept next to the [[styling station]] to minimize walking time. | ||
+ | |||
+ | Use of dye generally is of questionable mechanical utility, providing at most {{+|2}} mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Dye.png|One dye | ||
+ | Dye b.png|Partial stack | ||
+ | Dye c.png|Full stack | ||
+ | </gallery> | ||
== Version history == | == Version history == | ||
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* [[Version/1.3.3067|1.3.3067]] - Now used for dying hair | * [[Version/1.3.3067|1.3.3067]] - Now used for dying hair | ||
* [[Version/1.3.3080|1.3.3080]] - Dye now deteriorates. | * [[Version/1.3.3080|1.3.3080]] - Dye now deteriorates. | ||
− | * [[Version/1.4. | + | * [[Version/1.4.3523|1.4.3523]] - Moved from [[Ideology DLC]] to Core. Now used in the new painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop. |
+ | * Unknown (some 1.4 between 3523 and 3704)- Dye market value changed from 0 to 2.65 | ||
[[Category:Plant Matter]] | [[Category:Plant Matter]] |
Latest revision as of 00:33, 29 September 2024
Dye
Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.
Base Stats
- Type
- Resources – Plant matter
- Stack Limit
- 75
- Mass
- 0.3 kg
- HP
- 50
- Deterioration Rate
- 1
- Flammability
- 0%
- defName
- Dye
Dye comes from the tinctoria plant. It can be used to to paint walls and other buildings or dye apparel and hair at the styling station
Acquisition[edit]
Dye is obtained by harvesting tinctoria plant. Each fully grown plant yields 1 before modifiers for Storyteller Harvest Yield and the harvesting pawn's Plant Harvest Yield. Note that by default, Storyteller Harvest Yield varies by difficulty.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanics - color preferences and ideo preferences (rough - can summarize and link to styling station), painting etc.. |
Color availability[edit]
The below table attempts to catalog all the colors available. However, note that a different selection of colors is available for paint/hair/apparel, that each selection is ordered very differently, and that only the colors available as paint are named in-game.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. Clothes aren't dyed often, and hair even less, so there is little need to stockpile more than a stack or two for any purposes other than painting a large section of a base. Stockpiles of dye should generally be kept next to the styling station to minimize walking time.
Use of dye generally is of questionable mechanical utility, providing at most +2 mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties.
Gallery[edit]
Version history[edit]
- Ideology DLC release - Added
- 1.3.3067 - Now used for dying hair
- 1.3.3080 - Dye now deteriorates.
- 1.4.3523 - Moved from Ideology DLC to Core. Now used in the new painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.
- Unknown (some 1.4 between 3523 and 3704)- Dye market value changed from 0 to 2.65