Difference between revisions of "Template:Weapon Stats Table/Melee"

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(Existing template is too clever for its own good, and less maintainable for it.)
 
 
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==Quality table==
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<includeonly><!--
{{#vardefine:name| {{{ 1 | {{PAGENAME}} }}} }}
+
--><!-- VARIABLES --><!--
{{#vardefine:name|Persona monosword }}
+
-->{{#vardefine:name       | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon
{{#vardefine:avgDPS |   {{formatnum:{{Q|{{#var:name}}|MeleeDPS}}|R}}}}
+
-->{{#vardefine:stufftags  | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable
{{#vardefine:avgAP|     {{formatnum:{{Q|{{#var:name}}|MeleeAP}}|R}}}}
+
-->{{#vardefine:HP        | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100
{{#vardefine:highestDam|{{formatnum:{{Q|{{#var:name}}|Attack 1 Damage}}|R}}}}
+
-->{{#vardefine:hasQuality | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the weapon has quality
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#ifexpr: {{Q|{{#var:name}}|Attack 2 Damage}} > {{#var: highestDam}} | {{#vardefine: highestDam | {{formatnum:{{Q|{{#var:name}}|Attack 2 Damage}}|R}}}} }} }}
+
-->
{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#ifexpr: {{Q|{{#var:name}}|Attack 3 Damage}} > {{#var: highestDam}} | {{#vardefine: highestDam | {{formatnum:{{Q|{{#var:name}}|Attack 2 Damage}}|R}}}} }} }}
+
<!-- CONTROL PANEL -->
{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#ifexpr: {{Q|{{#var:name}}|Attack 4 Damage}} > {{#var: highestDam}} | {{#vardefine: highestDam | {{formatnum:{{Q|{{#var:name}}|Attack 4 Damage}}|R}}}} }} }}
+
{| {{STDT|any}}
{{#vardefine:value|    {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
+
! Feature !! Toggle
 +
|-
 +
{{Control Panel|Attacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Attacks}}
 +
{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}| {{Control Panel|Quality{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Quality}} }} }}
 +
<!--{{#if:{{#var:stufftags}} |
 +
  {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}   || [[Stuff Category::Fabric]]  OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}   || [[Stuff Category::Woody]]    OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}   || [[Stuff Category::Stony]]    OR}}
 +
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]]}}
 +
    | format = template
 +
    | template = Control Panel
 +
     | link = none
 +
  }}
 +
}} -->
 +
|}
 +
<!-- MAIN TABLE -->
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
|-
+
! colspan="{{#expr: 2 {{#if:{{#var:stufftags}}|+1}} {{#if:{{#var:hasQuality}}|+1}} }}" style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
! Quality
+
<th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!--
!{{H:title|link=no| Damage of the most powerful attack type available to the weapon |Damage}}
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} |
! Avg DPS
+
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) </th>
! Avg {{AP}}
+
{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} |
! Market Value
+
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) </th>
|-
+
{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} |
!style="text-align:right;" |'''Awful {{#var:name}}'''
+
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) </th>
| {{ #expr: 0.8*{{#var:highestDam|}} round 2}}
+
}} }} }}
| {{ #expr: 0.8*{{#var:avgDPS|}} round 2}}
+
! {{#var:collapseA}} style="border-style: none;" colspan="5" | [[Human]]: Left & right fist ([[Damage types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]])
| {{ #expr: 0.8*{{#var:avgAP|}} round 2}}%
+
<!-- Human left & right fist attack merged sind for a baseline human they are identical. The human head and teeth attacks are irrelevant in all cases -->
| {{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}} {{icon small|silver|}}
+
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none none solid none;" | {{HP}}
|-
+
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none solid solid none;" | Value
 
+
<tr>
 
+
{{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid solid;"> Quality<br/> </th>}}<!--
!style="text-align:right;"|'''Poor {{#var:name}}'''
+
-->{{#if: {{#var:stufftags}} |
| {{ #expr: 0.9*{{#var:highestDam|}} round 2}}
+
<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }}
| {{ #expr: 0.9*{{#var:avgDPS|}} round 2}}
+
<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline [[human]].</ref> </th>
| {{ #expr: 0.9*{{#var:avgAP|}} round 2}}%
+
<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP<ref name="Actual"/> </th>
| {{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}} {{icon small|silver|}}
+
{{#vardefineecho:attackHeaders|<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th>
|-
+
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th>
 
+
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th>
! style="text-align:right;" |'''Normal {{#var:name}}'''
+
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th>
| {{ #expr: 1.0*{{#var:highestDam|}} round 2}}
+
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming the weapon is wielded by a baseline [[human]]. It may change depending on the melee verbs available to the wielder</ref> </th>}}<!--
| {{ #expr: 1.0*{{#var:avgDPS|}} round 2}}
+
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#var:attackHeaders}} }}<!--
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
-->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#var:attackHeaders}} }}<!--
| {{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}} {{icon small|silver|}}
+
-->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#var:attackHeaders}} }}<!--
|-
+
-->{{#var:attackHeaders}}
 
+
</tr>
!  style="text-align:right;" |'''Good {{#var:name}}'''
+
{{#if:{{#var:hasQuality}} |
| {{ #expr: 1.1*{{#var:highestDam|}} round 2}}
+
  {{#vardefine:qualitySort|0}}{{#vardefine:quality|Awful}}
| {{ #expr: 1.1*{{#var:avgDPS|}} round 2}}
+
  {{#if: {{#var:stufftags}}
| {{ #expr: 1.1*{{#var:avgAP|}} round 2}}%
+
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
| {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}}  }} {{icon small|silver|}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
|-
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
! style="text-align:right;" |'''Excellent {{#var:name}}'''
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
| {{ #expr: 1.2*{{#var:highestDam|}} round 2}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
| {{ #expr: 1.2*{{#var:avgDPS|}} round 2}}
+
      | format = template
| {{ #expr: 1.2*{{#var:avgAP|}} round 2}}%
+
      | template = Weapon Stats Table/Melee/Row
| {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}}  }} {{icon small|silver|}}
+
      | link = none}}
|-
+
    | {{Weapon Stats Table/Melee/Row}}
 
+
  }}
! style="text-align:right;" |'''Masterwork {{#var:name}}'''
+
  {{#vardefine:qualitySort|1}}{{#vardefine:quality|Poor}}
| {{ #expr: 1.45*{{#var:highestDam|}} round 2}}
+
  {{#if: {{#var:stufftags}}
|{{ #expr: 1.45*{{#var:avgDPS|}} round 2}}
+
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
| {{ #expr: 1.45*{{#var:avgAP|}} round 2}}%
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
| {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}}  }} {{icon small|silver|}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
|-
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
! style="text-align:right;" |'''Legendary {{#var:name}}'''
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
| {{ #expr: 1.65*{{#var:highestDam|}} round 2}}
+
      | format = template
| {{ #expr: 1.65*{{#var:avgDPS|}} round 2}}
+
      | template = Weapon Stats Table/Melee/Row
| {{ #expr: 1.65*{{#var:avgAP|}} round 2}}%
+
      | link = none}}
| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}}  }} {{icon small|silver|}}
+
    | {{Weapon Stats Table/Melee/Row}}
|-
+
  }}
 +
}}
 +
{{#vardefine:qualitySort|2}}{{#vardefine:quality|Normal}}
 +
{{#if:{{#var:stufftags}}
 +
  | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 +
            {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
            {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
            {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
            {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 +
            {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
    | format = template
 +
    | template = Weapon Stats Table/Melee/Row
 +
    | link = none
 +
  }}
 +
  | {{Weapon Stats Table/Melee/Row}}
 +
}}<!--
 +
-->{{#if:{{#var:hasQuality}} |
 +
  {{#vardefine:qualitySort|3}}{{#vardefine:quality|Good}}
 +
  {{#if: {{#var:stufftags}}
 +
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
      | format = template
 +
      | template = Weapon Stats Table/Melee/Row
 +
      | link = none}}
 +
    | {{Weapon Stats Table/Melee/Row}}
 +
  }}
 +
  {{#vardefine:qualitySort|4}}{{#vardefine:quality|Excellent}}
 +
  {{#if: {{#var:stufftags}}
 +
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
      | format = template
 +
      | template = Weapon Stats Table/Melee/Row
 +
      | link = none}}
 +
    | {{Weapon Stats Table/Melee/Row}}
 +
  }}
 +
  {{#vardefine:qualitySort|5}}{{#vardefine:quality|Masterwork}}
 +
  {{#if: {{#var:stufftags}}
 +
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
      | format = template
 +
      | template = Weapon Stats Table/Melee/Row
 +
      | link = none}}
 +
    | {{Weapon Stats Table/Melee/Row}}
 +
  }}
 +
  {{#vardefine:qualitySort|6}}{{#vardefine:quality|Legendary}}
 +
  {{#if: {{#var:stufftags}}
 +
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
      | format = template
 +
      | template = Weapon Stats Table/Melee/Row
 +
      | link = none}}
 +
    | {{Weapon Stats Table/Melee/Row}}
 +
  }}
 +
}}
 
|}
 
|}
<sup>For the full effects of qualities, see [[Quality]].</sup> </li></div>
+
{{#if: {{#var:hasQuality}} | <sup>For the full effects of qualities, see [[Quality]].</sup>}}
 +
</li></div><references/></includeonly><noinclude>
 +
{{Documentation}}
 +
</noinclude>

Latest revision as of 23:51, 15 November 2024

Documentation icon Template documentation[view] [edit] [history] [purge]

Summary[edit]

This template is part of the following system generating tables for all weapons:

Usage[edit]

If you want to use this template specifically you can specify the weapon as the first parameter:

{{Weapon Stats Table/Melee|Longsword}}

Otherwise it will use the name of the page it's placed on:

{{Weapon Stats Table/Melee}}

Examples[edit]

Longsword[edit]


A weapon with quality and with materials:

{{Weapon Stats Table/Melee|Longsword}}

Deactivated since the page would be to big.

Persona monosword[edit]


A weapon with quality but without materials:

{{Weapon Stats Table/Melee|Persona monosword}}
Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Persona monosword Persona monosword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 11.63 57.6% 9.6 1.6s 14.4% 6 25% 21.6 1.6s 72% 13.5 37.5% 21.6 1.6s 72% 13.5 37.5% 8.2 2s 12% 4.1 0% 100 1500 Silver
    Poor 13.08 64.8% 10.8 1.6s 16.2% 6.75 25% 24.3 1.6s 81% 15.19 37.5% 24.3 1.6s 81% 15.19 37.5% 8.2 2s 12% 4.1 0% 100 2250 Silver
    Normal 14.53 72% 12 1.6s 18% 7.5 25% 27 1.6s 90% 16.88 37.5% 27 1.6s 90% 16.88 37.5% 8.2 2s 12% 4.1 0% 100 3000 Silver
    Good 15.98 79.2% 13.2 1.6s 19.8% 8.25 25% 29.7 1.6s 99% 18.56 37.5% 29.7 1.6s 99% 18.56 37.5% 8.2 2s 12% 4.1 0% 100 3500 Silver
    Excellent 17.44 86.4% 14.4 1.6s 21.6% 9 25% 32.4 1.6s 108% 20.25 37.5% 32.4 1.6s 108% 20.25 37.5% 8.2 2s 12% 4.1 0% 100 4000 Silver
    Masterwork 24.47 130.5% 17.4 1.6s 26.1% 10.88 0% 39.15 1.6s 130.5% 24.47 50% 39.15 1.6s 130.5% 24.47 50% 8.2 2s 12% 4.1 0% 100 5000 Silver
    Legendary 27.84 148.5% 19.8 1.6s 29.7% 12.38 0% 44.55 1.6s 148.5% 27.84 50% 44.55 1.6s 148.5% 27.84 50% 8.2 2s 12% 4.1 0% 100 6000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Club[edit]


    A weapon without quality but with materials:

    {{Weapon Stats Table/Melee|Club}}
    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Club Club Handle (Poke) Head (Blunt) Human: Left & right fist (Blunt) HP Value
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Bioferrite Bioferrite Content added by the Anomaly DLC 5.75 17.15% 8.1 2s 11.7% 4.05 8.33% 12.6 2s 18.9% 6.3 75% 8.2 2s 12% 4.1 8.33% 200 41 Silver
    Gold Gold 6.31 18.83% 9 2s 13% 4.5 8.33% 14 2s 21% 7 75% 8.2 2s 12% 4.1 8.33% 60 4005 Silver
    Granite blocks Granite blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 170 42 Silver
    Limestone blocks Limestone blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 155 42 Silver
    Marble blocks Marble blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 120 41 Silver
    Plasteel Plasteel 6.9 17.15% 8.1 1.6s 11.7% 5.06 8.33% 12.6 1.6s 18.9% 7.88 75% 8.2 2s 12% 4.1 8.33% 280 370 Silver
    Sandstone blocks Sandstone blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 140 41 Silver
    Silver Silver 6.31 18.83% 9 2s 13% 4.5 8.33% 14 2s 21% 7 75% 8.2 2s 12% 4.1 8.33% 70 405 Silver
    Slate blocks Slate blocks 5.05 18.83% 9 2.6s 13% 3.46 8.33% 14 2.6s 21% 5.38 75% 8.2 2s 12% 4.1 8.33% 130 42 Silver
    Steel Steel 6.31 18.83% 9 2s 13% 4.5 8.33% 14 2s 21% 7 75% 8.2 2s 12% 4.1 8.33% 100 80 Silver
    Jade Jade 7.3 27.25% 13.5 2.6s 19.5% 5.19 8.33% 21 2.6s 31.5% 8.08 75% 8.2 2s 12% 4.1 8.33% 50 205 Silver
    Uranium Uranium 8.42 27.25% 13.5 2.2s 19.5% 6.14 8.33% 21 2.2s 31.5% 9.55 75% 8.2 2s 12% 4.1 8.33% 250 250 Silver
    Wood Wood 5.75 17.15% 8.1 2s 11.7% 4.05 8.33% 12.6 2s 18.9% 6.3 75% 8.2 2s 12% 4.1 8.33% 65 51 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Thrumbo horn[edit]


    A weapon without quality and without materials:

    {{Weapon Stats Table/Melee|Thrumbo horn}}
    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Thrumbo horn Thrumbo horn Point (Stab) Point (Scratch) Base (Blunt) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    9.44 34.63% 28 2.6s 42% 10.77 37.5% 28 2.6s 42% 10.77 37.5% 9 2s 13.5% 4.5 8.33% 8.2 2s 12% 4.1 8.33% 150 800 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder