Difference between revisions of "Template:Weapon Stats Table/Melee"
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− | <includeonly | + | <includeonly><!-- |
--><!-- VARIABLES --><!-- | --><!-- VARIABLES --><!-- | ||
-->{{#vardefine:name | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon | -->{{#vardefine:name | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon | ||
− | |||
-->{{#vardefine:stufftags | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable | -->{{#vardefine:stufftags | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable | ||
-->{{#vardefine:HP | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100 | -->{{#vardefine:HP | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100 | ||
− | -->{{#vardefine:hasQuality | {{# | + | -->{{#vardefine:hasQuality | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the weapon has quality |
--> | --> | ||
<!-- CONTROL PANEL --> | <!-- CONTROL PANEL --> | ||
− | {| | + | {| {{STDT|any}} |
− | | | ||
− | |||
! Feature !! Toggle | ! Feature !! Toggle | ||
|- | |- | ||
− | {{Control Panel|Attacks}} | + | {{Control Panel|Attacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Attacks}} |
− | {{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}|{{Control Panel|Quality}}| | + | {{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}| {{Control Panel|Quality{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|label = Quality}} }} }} |
<!--{{#if:{{#var:stufftags}} | | <!--{{#if:{{#var:stufftags}} | | ||
{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] OR}} | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] OR}} | ||
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|} | |} | ||
<!-- MAIN TABLE --> | <!-- MAIN TABLE --> | ||
+ | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | ! {{# | + | ! colspan="{{#expr: 2 {{#if:{{#var:stufftags}}|+1}} {{#if:{{#var:hasQuality}}|+1}} }}" style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} |
− | <th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- | + | <th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks{{#replace:{{#var:name}}|<nowiki> </nowiki>}}"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th> | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) </th> |
− | + | {{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | |
− | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]])</th> | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) </th> |
− | + | {{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | |
− | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th> | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) </th> |
− | }} | + | }} }} }} |
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 | + | ! {{#var:collapseA}} style="border-style: none;" colspan="5" | [[Human]]: Left & right fist ([[Damage types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]) |
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 | + | <!-- Human left & right fist attack merged sind for a baseline human they are identical. The human head and teeth attacks are irrelevant in all cases --> |
− | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none none solid none;" | {{HP}} | |
− | {{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none solid solid none;" | Value |
+ | <tr> | ||
+ | {{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid solid;"> Quality<br/> </th>}}<!-- | ||
-->{{#if: {{#var:stufftags}} | | -->{{#if: {{#var:stufftags}} | | ||
− | <th style="background-color:#d09c59; border:#a67d47 | + | <th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }} |
− | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline [[human]].</ref> </th> |
− | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP<ref name="Actual"/> </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | {{#vardefineecho:attackHeaders|<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming the weapon is wielded by a baseline [[human]]. It may change depending on the melee verbs available to the wielder</ref> </th>}}<!-- |
− | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#var:attackHeaders}} }}<!-- |
− | + | -->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#var:attackHeaders}} }}<!-- | |
− | + | -->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#var:attackHeaders}} }}<!-- | |
− | + | -->{{#var:attackHeaders}} | |
− | + | </tr> | |
− | + | {{#if:{{#var:hasQuality}} | | |
− | }} | + | {{#vardefine:qualitySort|0}}{{#vardefine:quality|Awful}} |
− | + | {{#if: {{#var:stufftags}} | |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | }}{{# | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Weapon Stats Table/Melee/Row | |
− | + | | link = none}} | |
− | + | | {{Weapon Stats Table/Melee/Row}} | |
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}} | }} | ||
− | + | {{#vardefine:qualitySort|1}}{{#vardefine:quality|Poor}} | |
− | + | {{#if: {{#var:stufftags}} | |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Weapon Stats Table/Melee/Row | |
− | + | | link = none}} | |
− | + | | {{Weapon Stats Table/Melee/Row}} | |
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}} | }} | ||
}} | }} | ||
− | + | {{#vardefine:qualitySort|2}}{{#vardefine:quality|Normal}} | |
− | + | {{#if:{{#var:stufftags}} | |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
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| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none | | link = none | ||
}} | }} | ||
− | }} | + | | {{Weapon Stats Table/Melee/Row}} |
− | + | }}<!-- | |
-->{{#if:{{#var:hasQuality}} | | -->{{#if:{{#var:hasQuality}} | | ||
− | + | {{#vardefine:qualitySort|3}}{{#vardefine:quality|Good}} | |
− | + | {{#if: {{#var:stufftags}} | |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Weapon Stats Table/Melee/Row | |
− | + | | link = none}} | |
− | + | | {{Weapon Stats Table/Melee/Row}} | |
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}} | }} | ||
− | + | {{#vardefine:qualitySort|4}}{{#vardefine:quality|Excellent}} | |
− | + | {{#if: {{#var:stufftags}} | |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Weapon Stats Table/Melee/Row | |
− | + | | link = none}} | |
− | + | | {{Weapon Stats Table/Melee/Row}} | |
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}} | }} | ||
− | + | {{#vardefine:qualitySort|5}}{{#vardefine:quality|Masterwork}} | |
− | + | {{#if: {{#var:stufftags}} | |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Weapon Stats Table/Melee/Row | |
− | + | | link = none}} | |
− | + | | {{Weapon Stats Table/Melee/Row}} | |
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}} | }} | ||
− | + | {{#vardefine:qualitySort|6}}{{#vardefine:quality|Legendary}} | |
− | + | {{#if: {{#var:stufftags}} | |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | + | | format = template | |
− | + | | template = Weapon Stats Table/Melee/Row | |
− | + | | link = none}} | |
− | + | | {{Weapon Stats Table/Melee/Row}} | |
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}} | }} | ||
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}} | }} | ||
|} | |} | ||
− | <sup>For the full effects of qualities, see [[Quality]].</sup> | + | {{#if: {{#var:hasQuality}} | <sup>For the full effects of qualities, see [[Quality]].</sup>}} |
</li></div><references/></includeonly><noinclude> | </li></div><references/></includeonly><noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
</noinclude> | </noinclude> |
Latest revision as of 23:51, 15 November 2024
Summary[edit]
This template is part of the following system generating tables for all weapons:
- Template:Weapon Stats Table - Usually the template that should be called on normal pages. Creates the headers.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
- Template:Weapon Stats Table/Ranged/Row - Creates the rows for the ranged combat table.
- Template:Weapon Stats Table/Melee - Creates the table for melee attacks.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:True Melee DPS Calculator - Does a lot of the calculations and defines essential variables for the /Melee/Row template.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
Usage[edit]
If you want to use this template specifically you can specify the weapon as the first parameter:
{{Weapon Stats Table/Melee|Longsword}}
Otherwise it will use the name of the page it's placed on:
{{Weapon Stats Table/Melee}}
Examples[edit]
Longsword[edit]
A weapon with quality and with materials:
{{Weapon Stats Table/Melee|Longsword}}
Deactivated since the page would be to big.
Persona monosword[edit]
A weapon with quality but without materials:
{{Weapon Stats Table/Melee|Persona monosword}}
Feature | Toggle |
---|---|
Attacks |
Persona monosword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 11.63 | 57.6% | 9.6 | 1.6s | 14.4% | 6 | 25% | 21.6 | 1.6s | 72% | 13.5 | 37.5% | 21.6 | 1.6s | 72% | 13.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1500 |
Poor | 13.08 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 24.3 | 1.6s | 81% | 15.19 | 37.5% | 24.3 | 1.6s | 81% | 15.19 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 2250 |
Normal | 14.53 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 27 | 1.6s | 90% | 16.88 | 37.5% | 27 | 1.6s | 90% | 16.88 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 3000 |
Good | 15.98 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 29.7 | 1.6s | 99% | 18.56 | 37.5% | 29.7 | 1.6s | 99% | 18.56 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 3500 |
Excellent | 17.44 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 32.4 | 1.6s | 108% | 20.25 | 37.5% | 32.4 | 1.6s | 108% | 20.25 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 4000 |
Masterwork | 24.47 | 130.5% | 17.4 | 1.6s | 26.1% | 10.88 | 0% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
Legendary | 27.84 | 148.5% | 19.8 | 1.6s | 29.7% | 12.38 | 0% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 6000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Club[edit]
A weapon without quality but with materials:
{{Weapon Stats Table/Melee|Club}}
Feature | Toggle |
---|---|
Attacks |
Club | Handle (Poke) | Head (Blunt) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Bioferrite | 5.75 | 17.15% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 12.6 | 2s | 18.9% | 6.3 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 41 |
Gold | 6.31 | 18.83% | 9 | 2s | 13% | 4.5 | 8.33% | 14 | 2s | 21% | 7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 4005 |
Granite blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 170 | 42 |
Limestone blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 155 | 42 |
Marble blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 120 | 41 |
Plasteel | 6.9 | 17.15% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 12.6 | 1.6s | 18.9% | 7.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 370 |
Sandstone blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 140 | 41 |
Silver | 6.31 | 18.83% | 9 | 2s | 13% | 4.5 | 8.33% | 14 | 2s | 21% | 7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 405 |
Slate blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 130 | 42 |
Steel | 6.31 | 18.83% | 9 | 2s | 13% | 4.5 | 8.33% | 14 | 2s | 21% | 7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 80 |
Jade | 7.3 | 27.25% | 13.5 | 2.6s | 19.5% | 5.19 | 8.33% | 21 | 2.6s | 31.5% | 8.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 50 | 205 |
Uranium | 8.42 | 27.25% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 21 | 2.2s | 31.5% | 9.55 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 250 |
Wood | 5.75 | 17.15% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 12.6 | 2s | 18.9% | 6.3 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 51 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Thrumbo horn[edit]
A weapon without quality and without materials:
{{Weapon Stats Table/Melee|Thrumbo horn}}
Feature | Toggle |
---|---|
Attacks |
Thrumbo horn | Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
9.44 | 34.63% | 28 | 2.6s | 42% | 10.77 | 37.5% | 28 | 2.6s | 42% | 10.77 | 37.5% | 9 | 2s | 13.5% | 4.5 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 150 | 800 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
The above documentation is transcluded from Template:Weapon Stats Table/Melee/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |