Difference between revisions of "Biomes"

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(Provided definition of a seed to clarify that a world is created by a seed randomizer, not by 'seeds' (produced by plants).)
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During the world generation process, a world is created using seeds. Each world is randomly generated and will consist of several different Biomes. The world will generate an amount of the different biomes listed bellow with different train properties, including things such as height of terrain, and rainfall. Once generated the player can choose which of the landable biomes they wish to play, each offering a different experience of play.
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During the world generation process, a world is created using a seed. A seed is a number or string used to initialize an algorithm. Each world is randomly generated using this algorithm and will consist of several different biomes. The world will generate an amount of the different biomes listed below with different terrain properties, including things such as height of terrain and rainfall. Once the world map is generated and displayed, the player can choose which of the landable biomes they wish to play in, each offering a different experience of play.
  
 
==Landable biomes==
 
==Landable biomes==
  
===Arid shrub land===
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===Arid shrubland===
A dry region, but not dry enough to become a true desert. Open plains with [[Plants|grasses and bushes]] give way to scattered groves of trees. Plants are hearty and there is a moderate density of [[Animals|animals]].
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A dry region, but not dry enough to become a true desert. Open plains with [[Wild_Plants|grasses and bushes]] give way to scattered groves of [[Trees|trees]]. Plants are hearty and there is a moderate density of [[Animals|animals]].
 
====Season, Temperature and Plant Growth Cycle====
 
====Season, Temperature and Plant Growth Cycle====
 
* ''Coming Soon!''
 
* ''Coming Soon!''
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* ''Coming Soon!''
 
* ''Coming Soon!''
  
===Tropical rain forest===
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===Tropical rainforest===
 
A thick, moist jungle. Dense overgrowth and aggressive wildlife make construction and survival difficult.
 
A thick, moist jungle. Dense overgrowth and aggressive wildlife make construction and survival difficult.
 
====Season, Temperature and Plant Growth Cycle====
 
====Season, Temperature and Plant Growth Cycle====
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|[[Tall Grass|Tall Grass]]
 
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Revision as of 02:35, 7 March 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

During the world generation process, a world is created using a seed. A seed is a number or string used to initialize an algorithm. Each world is randomly generated using this algorithm and will consist of several different biomes. The world will generate an amount of the different biomes listed below with different terrain properties, including things such as height of terrain and rainfall. Once the world map is generated and displayed, the player can choose which of the landable biomes they wish to play in, each offering a different experience of play.

Landable biomes

Arid shrubland

A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hearty and there is a moderate density of animals.

Season, Temperature and Plant Growth Cycle

  • Coming Soon!

Desert

A very dry, hot area which supports little life.

Season, Temperature and Plant Growth Cycle

  • Coming Soon!

Temperate forest

A friendly biome dominated by forests of deciduous trees interspersed with fertile clearings. Many species of animals move around in the trees and on the plains.

Season, Temperature and Plant Growth Cycle

  • Coming Soon!

Tropical rainforest

A thick, moist jungle. Dense overgrowth and aggressive wildlife make construction and survival difficult.

Season, Temperature and Plant Growth Cycle

  • Coming Soon!

Boreal forest

Northern forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals.

Season, Temperature and Plant Growth Cycle

  • Coming Soon!

Tundra

These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Growing periods vary between May-August, June-July and never.

Season, Temperature and Plant Growth Cycle

  • Coming Soon!

Unlandable biomes

Ice sheet

The surface is covered with sheets of ice which can be kilometers thick. There is no access to soil or rock, so there are no plants. The only animals seen here are migrating to somewhere else - or badly lost.

Ocean

Open ocean. Great for fish - not so great for you.


Wild Inhabitants

Flora

Biome Agave Birch Tree Bush Cecropia Tree Dandelions Moss Oak Tree Pincushion Cactus Pine Tree Poplar Tree Poverty Grass Raspberry Bush Saguaro Cactus Tall Grass
Arid Shrubland
Boreal Forest
Desert
Temperate Forest
Tropical Rainforest
Tundra

Fauna

Biome Boar Boomrat Dromedary Cobra Deer Elk Hare Iguana Megascarab Monkey Muffalo Rhinoceros Squirrel Tortoise
Arid Shrubland
Boreal Forest
Desert
Temperate Forest
Tropical Rainforest
Tundra