Difference between revisions of "Butcher table"
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(Corrected buy and sell values, simply as wood. Can be constructed out of various materials. Removed stub tag.) |
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| style="text-align:left;" | Plasteel || 20 || 75 {{Icon Small|plasteel}} || 505 || 10 || 0 | | style="text-align:left;" | Plasteel || 20 || 75 {{Icon Small|plasteel}} || 505 || 10 || 0 | ||
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− | | style="text-align:left;" | Wood || 95 || || 90 || 100 || 0 | + | | style="text-align:left;" | Wood || 95 || - || 90 || 100 || 0 |
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| style="text-align:left;" | Gold || 20 || 1500 {{Icon Small|gold}} || 108 || 20 || 0 | | style="text-align:left;" | Gold || 20 || 1500 {{Icon Small|gold}} || 108 || 20 || 0 |
Revision as of 21:20, 6 May 2015
Butcher table
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Base Stats
- Type
- Production – Food
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- 0 W
A heavy table for butchering dead creatures into a number of pieces of raw meat and leather, depending upon the animal. Colonists assigned to cooking will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
A butcher table can me made out of wood or any metal.
Material | Wood Cost | Metal Cost | Hit Points | Flammability (%) | Beauty |
---|---|---|---|---|---|
Steel | 20 | 75 | 180 | 20 | 0 |
Plasteel | 20 | 75 | 505 | 10 | 0 |
Wood | 95 | - | 90 | 100 | 0 |
Gold | 20 | 1500 | 108 | 20 | 0 |
Silver | 20 | 1500 | 126 | 20 | 0 |
Uranium | 20 | 1500 | 450 | 0 | 0 |