Difference between revisions of "Go-juice"
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A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. | A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. | ||
Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit. | Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit. | ||
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|Work to make || {{#show: Go-juice | ?Work To Make Base | link=none }} | |Work to make || {{#show: Go-juice | ?Work To Make Base | link=none }} | ||
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===Gameplay Overview=== | ===Gameplay Overview=== | ||
Go-Juice is a drug that can either be purchased, found on raiders, or manufactured at a [[drug lab]]. It acts as a potent stimulant and pain-killer, preventing 90% of pain that the user would experience, and boosting consciousness, movement, and sight. It has a somewhat significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). One can only get addicted to Go-Juice if they have at least a 3% severity tolerance to it, if they weren't beforehand. | Go-Juice is a drug that can either be purchased, found on raiders, or manufactured at a [[drug lab]]. It acts as a potent stimulant and pain-killer, preventing 90% of pain that the user would experience, and boosting consciousness, movement, and sight. It has a somewhat significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). One can only get addicted to Go-Juice if they have at least a 3% severity tolerance to it, if they weren't beforehand. | ||
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* Psychotic wandering (''mtb of 7 days'') | * Psychotic wandering (''mtb of 7 days'') | ||
* Awful mood (-35) | * Awful mood (-35) | ||
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Revision as of 11:11, 15 March 2017
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Go-juice
A synthetic performance-enhancing drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain, increases movement speed, and improves the user's melee and shooting abilities. The military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.
Base Stats
Stat Modifiers
A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.
Gameplay Overview
Go-Juice is a drug that can either be purchased, found on raiders, or manufactured at a drug lab. It acts as a potent stimulant and pain-killer, preventing 90% of pain that the user would experience, and boosting consciousness, movement, and sight. It has a somewhat significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). One can only get addicted to Go-Juice if they have at least a 3% severity tolerance to it, if they weren't beforehand.
It also has its uses outside of combat, such as improving the surgery success chance with the consciousness boost, so it's advisable to give a surgeon Go-Juice before performing an operation. This particularly applies for Alpha 16, where medicine has been nerfed.
Detailed Effects
- Improved movement (+30%)
- Improved sight (+25%)
- Heightened consciousness (+10%)
- Minimised pain (x10%)
- Satisfies rest need (+40%)
- Chemical joy (+40%)
- Improved mood (+5)
- Go-juice tolerance (+4.4%)
Side-Effects
If a pawn develops at least a large tolerance to Go-Juice (50% severity), they will get Chemical Damage in the brain in a mean time of 120 in-game days. This results in a maximum consciousness of 50% for that pawn (slightly less severe than an unarmoured machine pistol shot to the brain), and the only way to reverse the effects is to use Luciferium. The result is that the affected pawn will fare significantly worse in combat, and also work at half the speed of an average pawn.
Withdrawal Symptoms
The process of going through Go-Juice withdrawal is nasty, but also shorter than any other withdrawal, with a length of only 25 in-game days (compared to 30 for all other drugs in the game). The withdrawal symptoms for Go-Juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad, that one would rather lose their spouse than their go-juice.
Detailed Symptoms
- Impaired movement (-50%)
- Impaired consciousness (-20%)
- Impaired blood pumping (-20%)
- Impaired sight (-20%)
- Increased hunger rate (x150%)
- Increased tiredness (x130%)
- Increased pain (x300%)
- Hard drug binges (mtb of 40 days)
- Psychotic wandering (mtb of 7 days)
- Awful mood (-35)