Difference between revisions of "Luciferium"
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− | ==Gameplay Overview== | + | == Gameplay Overview == |
− | Luciferium is a drug that can either be purchased, or found | + | |
+ | Luciferium is a rare, powerful and expensive drug that can either be purchased, dropped by raiders or found in ancient structures but there is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionaly, Luciferium can heal old scars or permanent injuries, as long as the part is not destroyed or missing. | ||
Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possible fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible. | Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possible fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible. | ||
− | + | Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone. | |
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− | Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. | ||
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− | + | === Detailed Effects === | |
* Improved blood filtration (+70%) | * Improved blood filtration (+70%) | ||
* Improved metabolism (+20%) | * Improved metabolism (+20%) |
Revision as of 19:04, 24 June 2017
<ul><li>"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Luciferium
A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
- Type
- Drug – Medical Drug
- Stack Limit
- 150
Base Stats
Stat Modifiers
A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
Gameplay Overview
Luciferium is a rare, powerful and expensive drug that can either be purchased, dropped by raiders or found in ancient structures but there is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionaly, Luciferium can heal old scars or permanent injuries, as long as the part is not destroyed or missing.
Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possible fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.
Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone.
Detailed Effects
- Improved blood filtration (+70%)
- Improved metabolism (+20%)
- Improved blood pumping (+15%)
- Improved sight (+15%)
- Improved consciousness (+10%)
- Improved breathing (+10%)
- Reduced pain (x80%)
- 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15,000 - 30,000 seconds)
Side Effects
Luciferium has no side-effects other than the withdrawal symptoms that ensue if Luciferium demand isn't met.
Withdrawal Symptoms
Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium is deadly. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood. Instead it indirectly affects mood with the 'Acute Pain' thought.
Detailed Symptoms
- Acute pain (+40%)
- Impaired consciousness (80% max)
- Berserk mental breaks (mtb of 0.4 days)
- Death (mtb of 10 days)