Difference between revisions of "Crashed ship parts"

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Crashed ship parts drop as part of a map event. These ship parts carry negative effects.
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Upon attacking the part a group of mechanoids will emerge to defend the crashed ship part. The size of the group is dependent on colony wealth and storyteller difficulty. The mechanoids will surround the ship part to protect it until the ship part's health drops too low, in which they will simply charge your colonists like a normal raid.
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When destroyed it leaves 100 [[steel]], 35 [[plasteel]], 9 [[Debris#Slag_debris|steel slag chunk]]s, 4 [[component]]s and 1 [[advanced component]].
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== Psychic Ship ==
 
== Psychic Ship ==
 
{{Infobox main|building|exotic
 
{{Infobox main|building|exotic
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| description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous
 
| description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous
 
| size = 6||3
 
| size = 6||3
| hp = 1200
+
| hp = 1000
 
| flammability = 0
 
| flammability = 0
 
| beauty = -100
 
| beauty = -100
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The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.
 
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.
  
Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty.
 
 
When destroyed it leaves 100 [[steel]], 35 [[plasteel]], 9 [[Debris#Slag_debris|Steel Slag Chunk]]s, 4 [[component]]s and 1 [[advanced component]].
 
  
 
===  Psychic drone stages ===
 
===  Psychic drone stages ===
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| Low
 
| Low
 
| Initial
 
| Initial
| style="text-align:center;" | -7
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| style="text-align:center;" | -12
 
| It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them.
 
| It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them.
 
|-
 
|-
 
| Medium
 
| Medium
 
| 2.5 days
 
| 2.5 days
| style="text-align:center;" | -15
+
| style="text-align:center;" | -24
 
| I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away!
 
| I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away!
 
|-
 
|-
 
| High
 
| High
 
| 5 days
 
| 5 days
| style="text-align:center;" | -25
+
| style="text-align:center;" | -36
 
| The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting!
 
| The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting!
 
|-
 
|-
 
| Extreme
 
| Extreme
 
| 7.5 days
 
| 7.5 days
| style="text-align:center;" | -50
+
| style="text-align:center;" | -48
 
| My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare...
 
| My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare...
 
|}
 
|}
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| description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it.
 
| description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it.
 
| size = 6||3
 
| size = 6||3
| hp = 1200
+
| hp = 1000
 
| flammability = 0
 
| flammability = 0
 
| beauty = -100
 
| beauty = -100
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Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow.
 
Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow.
 
Upon attacking the part a group of mechanoids will emerge to defend the crashed ship part. The size of the group is dependent on colony wealth and storyteller difficulty.
 
 
When destroyed it leaves 230 [[Steel]], 120 [[Silver]] and 2 [[Debris#Slag_debris|Steel Slag Chunk]]s.
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 14:17, 9 October 2018

Crashed ship parts drop as part of a map event. These ship parts carry negative effects.

Upon attacking the part a group of mechanoids will emerge to defend the crashed ship part. The size of the group is dependent on colony wealth and storyteller difficulty. The mechanoids will surround the ship part to protect it until the ship part's health drops too low, in which they will simply charge your colonists like a normal raid.

When destroyed it leaves 100 steel, 35 plasteel, 9 steel slag chunks, 4 components and 1 advanced component.

Psychic Ship

Crashed ship parts

A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous

Base Stats

Type
Building - Exotic
Beauty
-100
HP
1000
Flammability
0%

Building

Size
6

A crashed ship part, accompanied by fire, appears at a random unroofed location when the Ancient Ship Crash event triggers.

This ship part contains a hostile AI persona core that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone.

The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.


Psychic drone stages

Psychic drone (level) Onset Mood effect Description
Low Initial -12 It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them.
Medium 2.5 days -24 I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away!
High 5 days -36 The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting!
Extreme 7.5 days -48 My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare...

Poison Ship

Crashed ship parts

A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it.

Base Stats

Type
Building - Exotic
Beauty
-100
HP
1000
Flammability
0%

Building

Size
6

A crashed poison ship part, accompanied by fire, appears at a random unroofed location when the Poison Ship event triggers.

Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow.