Difference between revisions of "Social Impact"
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(Special thanks to reddit user Trafalgar_Law29) |
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− | {{Stat | + | {{Stub|reason=Effects on Title speech needed}}{{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| min value = 0.2 | | min value = 0.2 | ||
Line 7: | Line 7: | ||
It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. | It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. | ||
==Factors== | ==Factors== | ||
− | * [[Skill::Social]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level. | + | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level. |
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | ||
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | ||
+ | *Equipment: | ||
+ | **[[Bowler hat]]: +15% | ||
+ | **[[Cowboy hat]]: +10% | ||
+ | **[[Tribal headdress]]: +15% | ||
+ | **[[Beret]]: +10% | ||
+ | **[[Hood]]: +20% | ||
+ | **[[Coronet]]: +20% | ||
+ | **[[Crown]]: +20% | ||
+ | **[[Top hat]]: +20% | ||
+ | **[[Ladies hat]]: +20% | ||
+ | **[[Stellic crown]]: +20% |
Revision as of 14:00, 26 February 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effects on Title speech needed. |
Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.
It also affects the success chance of the Speeches .
Factors
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Beret: +10%
- Hood: +20%
- Coronet: +20%
- Crown: +20%
- Top hat: +20%
- Ladies hat: +20%
- Stellic crown: +20%