Difference between revisions of "Social Impact"

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(Special thanks to reddit user Trafalgar_Law29)
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{{Stat
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{{Stub|reason=Effects on Title speech  needed}}{{Verified|1.2.2900}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| min value = 0.2
 
| min value = 0.2
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It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}.
 
It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}.
 
==Factors==
 
==Factors==
* [[Skill::Social]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
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* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 +
*Equipment:
 +
**[[Bowler hat]]: +15%
 +
**[[Cowboy hat]]: +10%
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**[[Tribal headdress]]: +15%
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**[[Beret]]: +10%
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**[[Hood]]: +20%
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**[[Coronet]]: +20%
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**[[Crown]]: +20%
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**[[Top hat]]: +20%
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**[[Ladies hat]]: +20%
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**[[Stellic crown]]: +20%

Revision as of 14:00, 26 February 2021

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.

It also affects the success chance of the Speeches Content added by the Royalty DLC.

Factors