Difference between revisions of "Shooting Accuracy"
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Line 132: | Line 132: | ||
|98.167% | |98.167% | ||
|} | |} | ||
− | Note that shooting accuracy for the pawn is calculated '''per tile''', meaning that while a trivial increase (like 1% or so) in shooting accuracy may | + | Note that shooting accuracy for the pawn is calculated '''per tile''', meaning that while a trivial increase (like 1% or so) in shooting accuracy may have a significant effect at close range, but will . |
For example: | For example: | ||
− | *A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away. | + | *A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249) |
*With 98% accuracy, the base accuracy against the same target becomes only 52.4%. | *With 98% accuracy, the base accuracy against the same target becomes only 52.4%. | ||
+ | |||
+ | |||
+ | ==Full Post-Processing Curve Table== | ||
+ | <ref>\RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml</ref> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Modified [[Skills#Shooting|Shooting]] skill !! Shooting Accuracy per Tile | ||
+ | |- | ||
+ | | -20 || 70.000% | ||
+ | |- | ||
+ | | -10 || 80.000% | ||
+ | |- | ||
+ | | -6 || 83.000% | ||
+ | |- | ||
+ | | -4 || 85.000% | ||
+ | |- | ||
+ | | -2 || 87.000% | ||
+ | |- | ||
+ | | 0 || 89.000% | ||
+ | |- | ||
+ | | 2 || 93.000% | ||
+ | |- | ||
+ | | 4 || 94.000% | ||
+ | |- | ||
+ | | 6 || 95.000% | ||
+ | |- | ||
+ | | 8 || 96.000% | ||
+ | |- | ||
+ | | 10 || 97.000% | ||
+ | |- | ||
+ | | 12 || 97.500% | ||
+ | |- | ||
+ | | 14 || 98.000% | ||
+ | |- | ||
+ | | 16 || 98.333% | ||
+ | |- | ||
+ | | 18 || 98.666% | ||
+ | |- | ||
+ | | 20 || 99.000% | ||
+ | |- | ||
+ | | 22 || 99.250% | ||
+ | |- | ||
+ | | 26 || 99.500% | ||
+ | |- | ||
+ | | 30 || 99.650% | ||
+ | |- | ||
+ | | 40 || 99.800% | ||
+ | |- | ||
+ | | 60 || 99.900% | ||
+ | |} | ||
==Version History== | ==Version History== | ||
* [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill. | * [[Version/0.0.245|0.0.245]] - Shooting accuracy split into into misses due to equipment and misses due to skill. |
Revision as of 06:55, 4 March 2021
See also: Skills#Shooting
Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.
Factors
- Shooting skill
- Sight: 12x importance—capped at 200% efficiency here.
- Manipulation: 8x importance—capped at 100% efficiency here
- Traits
- Trigger Happy: -5.0
- Careful Shooter: +5.0
- Post-processing curve
The Gunlink also provides a buff.
It is capped at 99.9% per tile.
Analysis
The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:
Skill Level | Standard | Careful Shooter | Trigger-Happy | Skill Level | Standard | Careful Shooter | Trigger-Happy |
---|---|---|---|---|---|---|---|
0 | 89% | 94.5% | 84% | - | - | - | - |
1 | 91% | 95% | 85% | 11 | 97.25% | 98.333% | 95% |
2 | 93% | 95.5% | 86% | 12 | 97.5% | 98.5% | 95.5% |
3 | 93.5% | 96% | 87% | 13 | 97.75% | 98.666% | 96% |
4 | 94% | 96.5% | 88% | 14 | 98% | 98.833% | 96.5% |
5 | 94.5% | 97% | 89% | 15 | 98.167% | 99% | 97% |
6 | 95% | 97.25% | 91% | 16 | 98.333% | 99.125% | 97.25% |
7 | 95.5% | 97.5% | 93% | 17 | 98.5% | 99.25% | 97.5% |
8 | 96% | 97.75% | 93.5% | 18 | 98.666% | 99.313% | 97.75% |
9 | 96.5% | 98% | 94% | 19 | 98.833% | 99.375% | 98% |
10 | 97% | 98.167% | 94.5% | 20 | 99% | 99.438% | 98.167% |
Note that shooting accuracy for the pawn is calculated per tile, meaning that while a trivial increase (like 1% or so) in shooting accuracy may have a significant effect at close range, but will .
For example:
- A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
- With 98% accuracy, the base accuracy against the same target becomes only 52.4%.
Full Post-Processing Curve Table
Modified Shooting skill | Shooting Accuracy per Tile |
---|---|
-20 | 70.000% |
-10 | 80.000% |
-6 | 83.000% |
-4 | 85.000% |
-2 | 87.000% |
0 | 89.000% |
2 | 93.000% |
4 | 94.000% |
6 | 95.000% |
8 | 96.000% |
10 | 97.000% |
12 | 97.500% |
14 | 98.000% |
16 | 98.333% |
18 | 98.666% |
20 | 99.000% |
22 | 99.250% |
26 | 99.500% |
30 | 99.650% |
40 | 99.800% |
60 | 99.900% |
Version History
- 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.
- ↑ \RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml