Difference between revisions of "Skullspike"

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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 1.0 -> 0; sell price multiplier: - -> 0.7; terrain affordance: - -> medium; thingCategories: -> BuildingsMisc; terrain requirement: Medium -> -;)
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{{stub}}
 
{{stub}}
 
{{infobox main|misc|
 
{{infobox main|misc|
| name = Skullspike
+
|name = Skullspike
| image = Skullspike.png|Skullspike
+
|image = Skullspike.png|Skullspike
| description = A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
+
|description = A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
| type = Misc
+
|type = Building
| type2 =  
+
|type2 = Misc
| placeable = Yes
+
|placeable = true
| size = 1 ˣ 1
+
|path cost = 30
| hp = 150
+
|passability = pass through only
| flammability = 1.0
+
|blockswind = true
| cover = 0.5
+
|cover = 0.5
| beauty = 0
+
|minifiable = true
| stuff tags = Woody, Metallic
+
|size = 1 ˣ 1
| work to make = 1600
+
|mass base = 15
| resource 1 = Stuff
+
|flammability = 0
| resource 1 amount = 25
+
|hp = 150
| resource 2 = Skull
+
|sell price multiplier = 0.7
| resource 2 amount = 1
+
|beauty = 0
| deconstruct yield =  
+
|terrain affordance = medium
| skill 1 = Construction
+
|thingCategories = BuildingsMisc
| skill 1 level = 4
+
|skill 1 = Construction
| terrain requirement = Medium
+
|skill 1 level = 4
| mass base = 15
+
|work to make = 1600
| thingCategories =  
+
|stuff tags = Woody, Metallic
| page verified for version = 1.3.3069
+
|resource 1 = Stuff
 +
|resource 1 amount = 25
 +
|resource 2 = Skull
 +
|resource 2 amount = 1
 +
|page verified for version = 1.3.3069
 
}}
 
}}
 
A '''Skullspike''' is a ? added by the [[Ideology DLC]]. It does something.
 
A '''Skullspike''' is a ? added by the [[Ideology DLC]]. It does something.

Revision as of 23:26, 11 October 2021

Skullspike

Skullspike

A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.

Base Stats

Type
BuildingMisc
Mass
15 kg
Beauty
0
HP
150
Flammability
0%
Path Cost
30 (30%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Medium

Creation

Skill Required
Construction 4
Work To Make
1,600 ticks (26.67 secs)
Stuff Tags
Woody, Metallic
Resources to make
Stuff 25 + Skull 1
Deconstruct yield
Stuff 12 - 13 + Skull 0 - 1
Destroy yield
Stuff 6 - 7 + Skull 0 - 1
Technical
thingCategories
BuildingsMisc


A Skullspike is a ? added by the Ideology DLC. It does something.

Terror source - 25 terror. People with the skullspike precept get a +? mood boost from seeing it.

Acquisition

?

Summary

<If necessary>

Analysis

?

Stats table

  • Skullspike Skullspike Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 004,000 ticks (1.11 mins) 300 0% 38 Silver
    Gold Gold 20 001,440 ticks (24 secs) 90 0% 2,510 Silver
    Plasteel Plasteel 0 003,520 ticks (58.67 secs) 420 0% 245 Silver
    Silver Silver 6 001,600 ticks (26.67 secs) 105 0% 260 Silver
    Steel Steel 0 001,600 ticks (26.67 secs) 150 0% 58 Silver
    Uranium Uranium 0 003,040 ticks (50.67 secs) 375 0% 166 Silver
    Wood Wood 0 001,120 ticks (18.67 secs) 98 0% 39 Silver
  • Version History