Difference between revisions of "Autobong"
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The autobong is refueled with 25 [[smokeleaf leaves]]. Consumes its "fuel" at a rate of 1.66. Glows with a radius of 10, but the glow of the autobong is colored so it might be smaller. | The autobong is refueled with 25 [[smokeleaf leaves]]. Consumes its "fuel" at a rate of 1.66. Glows with a radius of 10, but the glow of the autobong is colored so it might be smaller. | ||
− | It increases smokeleaf high severity by 0.005 per second in a | + | It increases [[smokeleaf joint|smokeleaf]] high severity by 0.005 per second in a radius of 5 tiles. |
==Analysis== | ==Analysis== |
Revision as of 05:53, 10 November 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Autobong
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -150 W
- Light Radius
- 7.17
Creation
- Required Research
- Microelectronics
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Metallic, Woody
An autobong is a machine added by the Ideology DLC. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on smokeleaf over time.
Acquisition
Autobongs can be constructed once the Microelectronics research to be completed if the High life meme is part of the constructor's ideoligion. It requires 100 Stuff (Metallic/Woody, 1000 for SMVs), 25 Smokeleaf leaves, 3 Components.
Summary
The autobong is refueled with 25 smokeleaf leaves. Consumes its "fuel" at a rate of 1.66. Glows with a radius of 10, but the glow of the autobong is colored so it might be smaller.
It increases smokeleaf high severity by 0.005 per second in a radius of 5 tiles.
Analysis
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.
Its effectiveness as a debuff for raiders is currently unknown.
Stats table
Autobong | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (33.33 secs) | 2,000160 | 0% | 220 |
Gold | 20 | ticks (12 secs) | 72048 | 0% | 10,140 |
Plasteel | 0 | ticks (29.33 secs) | 1,760224 | 0% | 1,040 |
Silver | 6 | ticks (13.33 secs) | 80056 | 0% | 1,140 |
Steel | 0 | ticks (13.33 secs) | 80080 | 0% | 330 |
Uranium | 0 | ticks (25.33 secs) | 1,520200 | 0% | 740 |
Wood | 0 | ticks (9.33 secs) | 56052 | 0% | 260 |
Version History
- Ideology DLC Release - Added.