Difference between revisions of "Fine floor"

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! [[Totemic stone tile]]{{IdeologyIcon}}
 
! [[Totemic stone tile]]{{IdeologyIcon}}
 
| {{Required Resources|Totemic stone tile|simple=1}} || {{ticks|{{Q|Totemic stone tile|Work To Make|?}}}} || {{Q|Totemic stone tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Totemic stone tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Totemic stone tile|Flammability Base|0}} }}%|| {{Q|Totemic stone tile|Cleanliness|0}} || {{Q|Totemic stone tile|Market Value Base|?}}
 
| {{Required Resources|Totemic stone tile|simple=1}} || {{ticks|{{Q|Totemic stone tile|Work To Make|?}}}} || {{Q|Totemic stone tile|Beauty|?}} || |  {{#expr: 100 * {{Q|Totemic stone tile|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Totemic stone tile|Flammability Base|0}} }}%|| {{Q|Totemic stone tile|Cleanliness|0}} || {{Q|Totemic stone tile|Market Value Base|?}}
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|-
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! [[Morbid carpet]]{{IdeologyIcon}}
 +
| {{Required Resources|Morbid carpet|simple=1}} || {{ticks|{{Q|Morbid carpet|Work To Make|?}}}} || {{Q|Morbid carpet|Beauty|?}} || |  {{#expr: 100 * {{Q|Morbid carpet|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Morbid carpet|Flammability Base|0}} }}%|| {{Q|Morbid carpet|Cleanliness|0}} || {{Q|Morbid carpet|Market Value Base|?}}
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|-
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! [[Hex carpet]]{{IdeologyIcon}}
 +
| {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q|Hex carpet|Work To Make|?}}}} || {{Q|Hex carpet|Beauty|?}} || |  {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Hex carpet|Flammability Base|0}} }}%|| {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base|?}}
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|-
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! [[Mindbend carpet]]{{IdeologyIcon}}
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| {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make|?}}}} || {{Q|Mindbend carpet|Beauty|?}} || |  {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor|0}}}}% || | {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base|0}} }}%|| {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base|?}}
 
|}
 
|}
  
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Revision as of 12:04, 25 November 2021

Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.

Note: Of all stylized fine flooring, Totemic Boards is the only (fireproof) option made from a renewable resource, that being wood. All other factors considered, in comparison to other fine floors, this makes them highly attractive.

Also, of all stylized fine flooring, Hex Tile & Mindbend carpet is the highest marketplace/wealth value (of the fireproof options), of all options offered. It uses a 171% the amount of stuff per tile, to build, a standard non-fine variants require.

Currently, the following floors count as fine:

Comparison table

Type Resources Per Tile Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
Fine carpet Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
Fine stone tile Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
Gold tile Gold 70 800 ticks (13.33 secs) 11 100% 0% 0.2 705
Silver tile Silver 70 800 ticks (13.33 secs) 4 100% 0% 0.2 73
Hex tileContent added by the Ideology DLC Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 41
Morbid stone tileContent added by the Ideology DLC Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
Spikecore stone tileContent added by the Ideology DLC Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
Totemic stone tileContent added by the Ideology DLC Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 36
Morbid carpetContent added by the Ideology DLC Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
Hex carpetContent added by the Ideology DLC Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
Mindbend carpetContent added by the Ideology DLC Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67