Difference between revisions of "Horseshoes pin"
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== Acquisition == | == Acquisition == | ||
− | + | Horseshoes pins can only be constructed by [[Scenario system|"New Arrivals" colonies]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. "New Tribes" can instead only build the [[Hoopstone ring]]. | |
+ | |||
+ | Regardless of the material used, a horseshoe pin has neutral [[beauty]], and has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location. | ||
==Summary== | ==Summary== |
Revision as of 12:13, 6 February 2022
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Horseshoes pin
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 3 kg
- HP
- 75
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A horseshoes pin is used by colonists to take a break and gain recreation. It is the second cheapest and quickest to build of all the joy-related buildings, after the hoopstone ring.
Acquisition
Horseshoes pins can only be constructed by "New Arrivals" colonies. They require 10 Stuff (Metallic/Woody/Stony, 100 for SMVs) and 100 ticks (1.67 secs) of work. "New Tribes" can instead only build the Hoopstone ring.
Regardless of the material used, a horseshoe pin has neutral beauty, and has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
Summary
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have Sight and Manipulation capacities above 0% to play.
Playing horseshoes increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis
The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Stats table
Horseshoes pin | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | 1 | ticks (4.17 secs) | 250150 | 75% | 8.4 |
Gold | 20 | 1 | ticks (1.5 secs) | 9045 | 40% | 1,000 |
Granite blocks | 0 | 1 | ticks (12.33 secs) | 740128 | 0% | 12 |
Limestone blocks | 0 | 1 | ticks (12.33 secs) | 740116 | 0% | 12 |
Marble blocks | 1 | 1 | ticks (11.5 secs) | 69090 | 0% | 12 |
Plasteel | 0 | 1 | ticks (3.67 secs) | 220210 | 0% | 91 |
Sandstone blocks | 0 | 1 | ticks (10.67 secs) | 640105 | 0% | 11 |
Silver | 6 | 1 | ticks (1.67 secs) | 10053 | 40% | 100 |
Slate blocks | 0 | 1 | ticks (12.33 secs) | 74098 | 0% | 12 |
Steel | 0 | 1 | ticks (1.67 secs) | 10075 | 40% | 19 |
Jade | 10 | 1 | ticks (8.33 secs) | 50038 | 0% | 52 |
Uranium | 0 | 1 | ticks (3.17 secs) | 190188 | 0% | 61 |
Wood | 0 | 1 | ticks (1.17 secs) | 7049 | 100% | 12 |
Version History
- 0.10.785 - Added with the addition of Joy